Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?
Form
Synopsis (plan) of the didactic game
Intern ____________________________
(Name of the trainee student)
Educator __________________________________________________________________
(Name of teacher)
Head of practice _____________________________________________________________
(Name of head of practice)
The name of the didactic game _________________________________________________
Age group____________________________________________________________
The date of the______________________________________________________________
Place in the daily routine ___________________________________________________________
Type of didactic game _____________________________________________________________
Educational area ____________________________________________________________
Degree of game control _______ _______________________________________________
(new, familiar)
Preliminary work ____________________________________________________________
Game task _______________________________________________________________
(called children)
Didactic task _________________________________________________________
(for teacher)
Game rules _____________________________________________________________
Game actions ____________________________________________________________
Material____________________________________________________________________
Game progress:
Organizing time__________________________________________________
2. Motivation-target stage ________________________________________________
3. Game planning
4. Implementation of the game plan_______________________________________________
(describes methodological techniques for the implementation of the game plan, indicates
the number of players and the number of repetitions, the method of fixing intermediate results)
5. Summing up the game_ ___________________________________________________
Making the game more difficult
Marks:
- for the abstract (plan): _____________________________________________________
Example
Summary of the didactic game
trainee_____Sergeeva Marina Ivanovna______________________________________
(Name of the trainee student)
caregiver_____Kotova_Irina Gennadievna_____________________________________
(Name of teacher)
Practice leader__ Kopotyuk Olga Leonidovna____________________________
(Name of head of practice)
The name of the didactic game__ Day , build! __________________________________
Age group_older____________________________________________________
The date of the__April 26, 2016_______________________________________________
Place in the daytime___ on the day walk ______________________________________
(in regime moments, in individual work, in class, in independent activities of children, on a walk)
Type of didactic game ____ verbal __________________________________________
(verbal, desktop-printed, with objects and toys)
Educational area__ cognitive , speech and physical development ___________
(educational areas are indicated: social and communicative development; cognitive
development; speech development; artistic and aesthetic development; physical development)
Degree of game control _______ new __________________________________________
(new, familiar)
Preliminary work___the parts of the day were studied in the FEMP classes, in everyday life there were conversations about the parts of the day (what people do at different times of the day, what signs of different times of the day), a model of the day was compiled, pictures depicting different times of the day were considered, game exercises were performed to determine the sequence parts of the day "What first, what then." __________________________
(types of work that helped children acquire the necessary experience and knowledge are entered)
Game task__ guess the secret of building a day________________________________
(called children)
Didactic task__ Pin the idea of the sequence of parts of the day and the understanding that the day can begin with any of its parts. Compile a collective verbal report on the sequence of parts of the day, using prepositions "after", "before".
(for teacher)
Game rules_1. Team up in teams of four.__________________
2. At the command of the host: “A day, loose!” loose running throughout the walking area. ___________________________________________________________________________
3. At the command of the leader: “Day, build!” find your team.______________________
4. At the command of the host: “Morning ahead! (evening, day, night) "line up in a line (from right to left) in the order of the parts of the day, starting from the part of the day that the presenter called. _______________________________________________________________
5. When building, you need to look at the chest colored square in order to correctly build a day._______________________________________________________________
6. Find your place in the line in the order of the parts of the day.________________
7. Compile a verbal report using the words “after”, “before”, for example: “I am the evening, I stand after the day, before the night.” _________________________________________________
8. Pass the baton to each other during the verbal report.______________
8. If the formation was incorrect or there were errors in the report, then for each error the team receives a penalty point (red chip)._________________________________
8. The team that correctly builds the day and earns fewer penalty points wins.______________________________________________________________
9. Run without bumping into each other.________________________________________________
10. Listen to your comrades while compiling a collective verbal report._________________________________________________________________________
(the rules organizing the actions of children and the rules organizing the behavior of children are indicated)
Game actions_ external actions: tying chest colored squares, laying out pictures on the table, overlaying pictures on colored squares, running in all directions, lining up, passing the baton; internal actions: analysis, synthesis, conclusion.________________________________________________________________
(external (visible) actions and internal (invisible) actions are indicated)
Material_two sets of chest colored squares with strings, 4 in each (blue, red, gray, black), which represent morning, afternoon, evening, night ____ (the size of the side of the square is 20 cm), red chips for penalty points (25 pieces), _4 pictures , depicting the same landscape at different times of the day (picture size 15 cm x 10 cm), toy Nolik-character of the cartoon fixies, relay baton.____________________________________________________________________________
Game progress:
1. Organizational moment_ Guys , I have an interesting task for you, I ____
need 8 people, come to me. If_there are more people willing, then I will offer these guys to help the host, become arbitrators and control the implementation of the rules of the game.____________________________________________________________________________
(indicate the method of attracting attention)
2. Motivational-target stage_ Guys , we have a guest (showing a toy). Who is this? (Nolik) He asks you to help him._Nolik does not understand what these objects can mean? _ I demonstrate chest colored squares on strings and pictures depicting the same landscape at different times of the day (I spread it on the table). What do you think they might mean? (listen to children's responses). What are the parts of the day shown in the pictures? Make up a day (children lay out pictures on the table) How can colored squares and pictures depicting a landscape at different times of the day be connected? (we put pictures on the colored squares). I praise the children on behalf of Nolik for their help. I invite children to play the game "Day, build up!". I say that in the game you need to unravel the secret of building a day._Nolik stays to solve the secret of building a day with the help of the guys and tell your friends about this game.
(the method of arousing interest is indicated and the game task is called)
3. Game planning_ I propose split into two teams, counting on the first or second. I distribute breast colored squares on strings (I ask the children to help each other). I say you have to play by the rules. Please listen carefully and remember. I name the rules of the game, specify what actions must be performed. Ask the children to repeat the rules. Feel free to ask me questions if something is not clear. I ask questions for understanding: What will you do on the command “Day, loose!”? What will you do on the command "Day, build up!"? What will you do on the command “Morning ahead! (Day, evening, night)” How should you line up? (from right to left in the order of parts of the day, starting from the part of the day that the presenter named) What should I look for when building? (on the color of the square, which denotes one or another part of the day) What does the blue (red, gray, black) color of the square mean? What words should be used when writing a report? What is the baton for? (pass the turn to each other during the verbal report) Which team will win? What is needed for this? ________
(the method of explaining the rules of the game is indicated, the necessary game actions are specified)
4. Implementation of the game plan__ I announce the beginning of the game, I give commands: “Day, loose!”, “Day, line up!”, “Morning ahead!” etc. I appoint a team that will be the first to compile a collective verbal report. In the second game, the right is transferred to the other team, and so on. If a player finds it difficult to formulate a verbal report, then the baton is passed to the next player, and the team receives a penalty point. I control the transfer of the baton. The game is repeated 6 times. I control the correctness of the task, assign penalty points in case of errors, record the results and announce them after each game.____________________________________________________________________________
(describes methodological techniques for the implementation of the game plan, indicates the number of players and the number of repetitions, the method of fixing intermediate results)
5. Summing up the game_I ask the guys to calculate their penalty points. We determine the winner. I thank the children on behalf of Nolik and ask him to tell him what secret of building a day they revealed? (a day can start from any of its parts, a day consists of 4 parts). Nolik says goodbye to the children, thanks for the revealed secret of building a day and promises to play the game "Day, build up!" with your friends.._________________________________________________________________
(the method of summing up the results of the game is indicated)
6. Making the game harder _ - increase the number of teams from 2 to 5;_____________________
-change the direction to build in a line (from left to right); _________________
- start building from different parts of the day (one team - from the day, the other - from the evening);
-instead of penalty points, introduce forfeits (players' things) that the team pays in case of an error, and at the end of the game wins them back by completing the tasks of the opposing team.
Marks:
- for abstract: _________________________________________________________
(marked and signed by the head of the practice)
- for holding: _________________________________________________________
(marked and signed by the head of practice or educator)
Plan - summary of the didactic game
Didactic game "Find and name" (using non-traditional equipment - spyglass)
Annotation: games can be held as part of educational activities in physical education, as individual work with children, in work with children with disabilities. Children can play the role of: a scout, a captain, a tracker who need to complete a secret mission. You can use small rhymes. There can be many variants of the game, depending on the tasks set in educational activities. The creative imagination of the teacher will help to come up with different options for games. "Spyglass" can be of different lengths. Children note different perceptions of the objects under consideration.
Tasks: Orientation in space, development of attention, enrichment of vocabulary. The development of auditory perception.
Material: spyglass by the number of children.
Game progress
1 option
a) The game "Find what is yellow in the hall"
Rules: The teacher says: “The sun is looking at us through the window, it is shining into our room. Look all around, what is yellow in the hall? children look for yellow objects and name them. You can search for objects of different colors.
b) The game "Name the sports items in the hall."
Rules: Children look through a telescope and name all the sports objects they see. You can complicate and invite the children to name the place where they are or offer to name what color the balls are, what size ....
c) The game "Find objects made of wood, rubber, plastic, glass, iron ..."
Rules: The teacher says: “1,2,3.4,5 - I start counting. 1.2.3 - look for a plastic object, 4, 5 - have time to stand on the bench and name the object ”- the children look through the telescope, look for the named object and follow the rules in accordance with the words. You can offer to stand in a circle, line, scattered.
d) The game "What do you see on the street"
Rules: The teacher says the words: “We walk around the hall and come to the window, what we see, we’ll call” the children name everything they see through the window or some specific tasks: for example, count how many houses are on the street, how many people are walking along road, find and name high - low objects. How many floors does the house have on your right. Which side of you is the sports ground, flowerbed, etc. ….
Option 2
Game "Know a friend"
Rules: Children stand with their backs to the child. Tasks: name who is third from the edge, who is above everyone, below everyone, name children with blond hair, etc. The child looks through a telescope and performs the proposed tasks. Tasks can be performed by several children.
3 option
Echo game
Rules: The teacher pronounces various speech sounds at different tempos, different intonations, and the children, like an echo, repeat after him, using a “spyglass” - together at the same time, two, three, one at a time. Note the difference in the sound of the voice through the pipe and without it.
Summary of the didactic game
Group: 1 junior
Kind of activity : Didactic game "Let's drink Katya's doll with tea"
Didactic task:
Educational: to bring up the desire to take care of the doll, a good attitude towards toys, the desire to help adults.
Developing: develop mental operations, speech, attention
Educational: to teach children to group and classify objects according to their purpose, to arrange dishes for tea drinking.
Game task:
Give tea to the Katya doll, set the table.
Game rules:
Correctly arrange the dishes on the table. Children one by one take the dishes and set the table.
Game actions:
Lay a tablecloth, put dishes, chairs, put the Katya doll at the table.
Planned result:
They can play side by side without interfering with each other, imitate the actions of peers and an adult, emotionally respond to the game, accept the game task. They independently perform game actions with objects, carry out the transfer of actions from object to object, communicate in a dialogue with the educator, accompany their actions with speech. They know how to group and classify objects according to their purpose, arrange dishes for tea drinking, show a desire to take care of a doll, a kind attitude towards toys, a desire to help adults.
Learning principles:
The principle of visibility and accessibility;
The principle of systematic, gradual and consistent;
The principle of developmental education;
The principle of taking into account age characteristics and an individual approach to children in education
Dialogization principle;
The principle of consciousness and activity.
Principles of education:
Formation of a personal style of relationships with peers and a teacher;
Creating a positive emotional background and an atmosphere of emotional upsurge;
Education through interaction.
Teaching methods:
Explanation;
Demonstration;
Artistic word;
Stimulation by entertaining content;
Education methods:
Creating a situation of success;
Explanation, conversation;
Issues of a problematic nature;
Encouragement, condemnation.
Game management methods:
Explanation;
Didactic tools: Katya doll, toy dishes, table, chairs.
Game plan:
Organizing time
Motivational target
Game planning
Implementation of the game plan
Summarizing
Stages | The activities of the educator | Children activities |
1 Organizing time. Gather the attention of children 2Motivational-targeted Motivate children for upcoming activities, creating conditions for accepting a game task. Game planning. Select game rules, game actions. Implementation of the game plan. Implementation of game actions Summarizing. Show Game Challenge Achievements | Finger game "Little bird" Oh, guys, listen, someone is knocking on the door. I'll go take a look. (I open the doors, I take the doll) Guys, look, Katya doll came to visit us. Hello doll Katya, the guys say hello to the guest. Guys, doll Katya is sad, let's ask what happened? (I put the doll to my ear and listen, as it were) Katya says that tomorrow is her birthday and guests will come, but she does not know how to set the table and treat guests with tea. What to do? That's right, because we have already seen many times how our nanny sets the table Katya, sit down at the table and carefully watch what the guys and I will do. I ask questions: Sonechka, what are we going to set the table? Vanechka, what else shall we put on the table? Roma on plates, what do we put? Well done, and now let's set the table and drink tea, together with Katya. I observe the actions of children, control and correct, praise, pronounce encouraging phrases Well done guys, now sit down at the table and let's drink tea. I speak on behalf of the Katya doll: Guys, you set the table so beautifully, arranged all the dishes correctly and gave me tea to drink. Now I can set the table myself and give my guests tea. Goodbye. | Children perform the game following the text. Hello Katya Teach Katya to set the table and treat her with tea Children agree Children put the doll at the table Tablecloth Children come to the table and reproduce the actions spoken earlier: They lay a tablecloth, put plates, put mugs. Children sit at the table and drink tea
EQUIPMENT: PREVIOUS WORK: SPEECH MATERIAL: Doll, apple, lemon, plum, pear, mandarin orange, peach, basket, trees, orchard, "overseas garden" train, plane, smooth, rough, sour lemon, sweet apple, I ate…., I have……. . STUDY PROCESS He - he - he Here is a lemon. Educator: What is in the pictures? Children: Educator: Children: We see trees. Educator: Right. The pictures show trees on which fruits grow. This is an orchard. One garden - not far from the Ukrainian village. Another garden is on the coast of the warm sea, in hot countries. Educator: Educator: Children: We'll take the train. Children sit in the cars, imitating the movement of the train. The teacher is a train driver.
caregiver: What are you doing? Children: I am picking apples. caregiver Children: We scored a lot of apples.
Educator: Children: Yes, we do. caregiver: How are we going to go there? Children: By train. Educator:
Educator: Children: Educator: What will we collect? Children: Let's pick lemons. (Children imitate harvesting)
Educator:
caregiver: What do fruits feel like? Children: Children: Educator:
Educator: What did you eat? Children: Educator: Educator:
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