Skyrim companion mod melissa. Download mods for skyrim

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever in which the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to be given to infants? How can you bring down the temperature in older children? What are the safest medicines?

Friends call Melissa Lisa, she is a rather young and mischievous red-haired girl, without "glamor and painted gloss", such as most of you, lovely girls. Lisa has a pretty pronounced character, as far as possible in the game. At times she is naughty, can be offended, sometimes "snort" at you, but mostly she is kind and cheerful. The fox is more of a friend than a "porter of your things" or a "zealous fighter", as well as not a "Barbie" for trying on outfits, and it is necessary to treat her on the basis of this. She will not rush into battle at the sight of an enemy and will not even get into a fight after the GG, and if they offend her herself or the GG will not be able to defeat the enemies himself, then do not expect mercy from her. And do not consider this cowardice, the Fox will not beat enemies for you, she will only help your GG.

Quests:

1. You can get acquainted with Lisa after the starting quest, but if someone does not want to do this, then it is enough to immediately go to her house in the Lunar Sawmill and take Lisa as a companion already there. The quest itself is a player's dream, in which he has to go through several strange locations and find a way out of them, while staying alive (although this is only a dream, so the player cannot die there). The locations themselves are very atmospheric and unusual (not caves or forts). To start the quest, it is enough to go to sleep on any bed, then everything will be clear. (Do not run fast, but look around carefully, there are useful things.) The player's weapons and magic are ineffective there and are unlikely to be applied, but the player will be given their new spells, and weapons can be found in locations. All enemies have their own characteristics, and all need their own personal approach. If you don’t find a way out or you just don’t know what to do, then open your inventory and magic, look at the added things and spells, think about how they can be applied - the solution will come by itself.
2. A hidden quest to study the "Throw of the Gorgon" spell. It will start from the moment the Fox uses this spell for the first time, or when you yourself find the necessary cave. The quest is hidden - there will be no markers or entries in the diary. The fox will take you to the right cave herself when needed. You can go through the location almost without a fight, of course, if you behave correctly, but if the battle does begin, it will be very difficult at any level. The guards (enemies) have their own characteristics and abilities, so you need to constantly move and monitor all enemies, find / calculate who and how to destroy, it is advisable to find the correct battle algorithm - without this you are doomed. If you plan to start a battle, then stock up on long-range weapons (there are more arrows), without this you cannot win - some enemies are inaccessible to the sword. Also in the location there are a lot of interesting and useful things, look. There is a book with a new spell "Petrification" and a staff with a similar effect. Tip: do not use cheats to win, it will cost you dearly.
3. Added an opportunity for a series of quests, which will probably still appear and will come out as additions to this mod.

Cloth:

1. Can wear their own clothes. When the weather changes, changes into winter / summer sets. He takes off his hat indoors, puts it on outside.
2. Can wear whatever clothing the player gives the Fox. The presence of any clothes in her inventory does not matter, she will only wear this one (in both variants). She can carry up to 32 items that the player will give her. In the premises, it will take off the hat / helmet added by the player in the same way as its own, and when going outside, it will put it on.
3. In the water changes into a swimsuit, in cold water - into a winter swimsuit. When leaving the water, put on what was before entering the water. The fox can also teach the GG to change clothes in the water, then GG will automatically remove everything when entering the water, and when he exits, he will put on everything again, right down to the weapon. There is
disabling / enabling this ability in the GG (Magic - Talents - Disable dressing in water).
4. At home, he wears his home clothes (when not in the mode of following the GG), when he sleeps, he changes into a nightie.
5. If the player decides to strip Lisa naked, then she herself will decide whether to dress or not. In this form, she can walk with the GG, but if she becomes ashamed (for example, people appear), then she will dress herself. (The fox, like a true girl, blushes when she is ashamed.)

GG tracking mode:

1. Normal mode - she walks with the GG, stands still very little, basically does / takes / uses something (of course, if there is something nearby), otherwise she wanders around.
2. As far as possible, he tries not to carry weapons, but walks light.
3. When walking around Skyrim, he tries to walk next to the GG, and not behind.
4. Support mode - walks with the GG, but tries not to interfere with him. She can overcome obstacles (holes, ravines, etc.), and also, where there are no obstacles, she simply jumps over them. Can climb mountains after the GG. Thus, Lisa can be taken with you to difficult-to-pass places and locations, she almost certainly will not be lost. In the settings, you can turn off this mode, then the Fox will jump only at the request of the player. For realism, a jump error mode is introduced, i.e. The fox can sometimes fall, because she is a living person, not a robot (i.e. falling is not a bug).
5. Dense escort mode - called up by dialogue, you just need to ask Lisa to go alongside and keep up, while she can also jump behind the GG and will not be distracted by anything else. This is very convenient in particularly difficult places / locations. This mode works until the first fast movement or change of location (through the door, etc.), then you need to ask Lisa again, if there is such a need for this. This is done in order not to disturb Fox's usual behavior for a long time.
6. If the GG hid / sat down, then Lisa herself decides whether she needs to do the same. It depends on different conditions, especially the location.
7. In stealth mode, Fox tries as much as possible not to interfere with the movement of the main player. She will not delay the movement of the main player, and if the Fox is in front of the main player, then she will constantly move forward a short distance, making it possible for the main player to move. It is very convenient in narrow passages, you do not need to push and kick the Fox so that she can move and let her pass.
8. Riding mode - if the GG got on a horse, then the Fox summons his horse and rides on it. In this mode, you cannot save (disabled) and no fast travel (disabled). And due to the peculiarities of the Skyrim engine, it is not possible to mount a horse everywhere, so the Fox can ignore his horse and continue on foot.

Combat mode:

1. The fox has 4 levels of activity in battle: default is like a regular companion: it rushes into battle itself and does the same as regular companions. And three personal modes: low, medium and high activity (default is medium activity).
2. In these modes, the Fox does not attack herself, she always gives the GG the opportunity to cope with the enemies himself, she enters the battle when the GG himself cannot defeat the enemy. But if the enemy gets too close to her, then she is likely to attack him.
3. The fox decides when to enter the battle and when to leave it. She will not fight instead of the GG, she only helps him, and in case of increased danger, she protects.
4. During the battle, the main player can heal, if his health has dropped significantly, at the end of the battle he will heal the main player. Also heals GG's companions, for example, Lydia. The player's health level for treatment will be determined according to the established activity of the Fox.
5. The fox is able to identify the weaknesses of the enemy and applies appropriate weapons / magic to them. So, she hits Dwemer machines with weapons, vampires with fire, fiery atronachs with cold, etc. Naturally, Fox uses the entire arsenal, but gives preference to more effective weapons for a given enemy. The spells for knocking back and knocking down from the feet of the Fox work on all actors, even on Dwemer machines and giants, does not work only on dragons.
6. The Fox's arsenal has its own spells with which it can hit both individual enemies and groups of enemies. In the event of an unequal battle, GG or Fox, i.e. when there are a lot of enemies, she will use area spells, but not schools of destruction, so as not to deprive the GG himself of coping with the enemies.
7. The Fox has an effective weapon against magicians, because they are agile and do not allow close, so the fight with them can drag on for a long time. The fox "pulls" the magician to him and inflicts a fatal blow.
8. Also in the Fox's arsenal there is the "Gorgon Throw" spell: if a weapon is equipped and taken into the hands, except for a small one, when casting on a victim, it turns to stone for a couple of seconds, and the Fox instantly rushes at the victim and hits with great force, and if not missed (and it happens), then the victim will be knocked down or killed. The Fox can teach this technique to your character as well - through the quest, which will begin after the first use of the spell by the Fox, or if you find the necessary cave yourself.
9. With dragons, the Fox usually immediately enters into battle and does not stop until his death.
10. In battle, Fox prefers magic and dual weapons in both hands, but can use the entire arsenal of weapons.
11. If the Fox did not enter the battle, then he tries to step aside, so as not to interfere with the GG to fight. Do not consider this cowardice.
12. The fox knows how to “shoot the sentry”, ie. in stealth mode, at the request of the GG, she can sneak up on the player's intended victim (with a spell) and stab her. But she will do this only with the "two-legged", that is. with humans, falmer, draugr and skeletons. At the same time, she always remains unnoticed. But there are options when she will not be able to do this: either the enemy will notice the GG, or the Fox will not be able to reach the victim.
13. In case of severe danger, when there is a battle and there are many enemies around (more than 3) or the player's health is low, you can "ask" the Fox for protection. If the Fox is not busy reading special spells, then it is enough to activate it (perhaps several times in a row) and it will create a protective field for 40-45 seconds, in which the player will be invulnerable, and the regeneration of health and magic will greatly increase. At melee attack range, enemies will be knocked back. However, at the same time, the Fox herself will only be busy maintaining this field and will not participate in the battle. If there are few enemies, and there is not enough strength to defeat them, then you can "beg" the Fox to create such a field, and if she wants, she will create the field. This field also affects Lydia if she is nearby.
14. After the battle, if you have cleared the location, the Fox will try to take you out of this location. You can follow her, or you can lead her, do as you like, she will adapt to you (Fox can lead the GG and follow him at the same time).

Special modes:

1. The fox can take the "form" (werewolf, vampire, vampire-lord), in which the GG is. This can be turned off in the settings.
2. If the GG has turned into a werewolf or a vampire-lord (the DLC Dawnguard is optional, the mod works without it), then the Fox will also turn into a werewolf or a vampire-lord.
3. In the werewolf mode, the Fox will feed on the killed, regardless of whether the GG does this or not. Remains in the guise of a werewolf as long as the GG werewolf. Behaves like an "animal", i.e. She herself attacks first and she does not care about GG.
4. In the mode of the vampire-lord is also as long as the GG vampire-lord. She behaves almost as usual, does not attack herself, thinks about when and how to start a fight.
5. If GG has become a vampire, then the Fox will be a vampire. Just like the GG, she is subject to stages of vampirism, which is reflected in her appearance. Moreover, these stages of the Fox are their own and do not depend on the stages of the GG.
6. In the guise of a vampire, the Fox can drink blood from sleeping people, if the GG does it himself. Then, like the GG, the stage of vampirism is removed from her, and she takes on an almost normal appearance (except for the eyes). After the bite of the sleeping Fox, the face will be with traces of blood, for about 15 seconds, after which it will take on a normal appearance.
7. The general behavior of the Vampire Fox does not differ from her usual behavior.

Behavior features:

1. "Shopomania" is an addiction to go shopping. If you go to a clothing store with Lisa, she will drop everything and try on all the outfits in a row, while she can no longer be stopped until you leave the store.
2. "Myshephobia" - fear of mice (spiteful rats). At the sight of a mouse, Fox loses self-control and begins to panic and hysteria. At the same time, we are no longer talking about any kind of fight or anything else, as long as at least one mouse runs around (the Fox is seized with such horror that she turns pale). Even when riding a horse, Fox gets off him and panics. In the guise of a werewolf and a vampire lord, of course, there is no such thing, because at that moment it is no longer a Fox, but a monster.
3. "Touchiness" - if Lisa is hit several times outside of combat, she will be offended and go home. Moreover, she can no longer be stopped until she is at home.
4. "Jealousy" - Fox reacts painfully to the GG's conversations with people of the opposite sex, she will either express this to the GG, or to the GG's interlocutor, but if he starts being rude in response, Lisa will immediately knock him out: she does not like boors.
5. "Chatty" - likes to comment on new places and other people, such as guards and children. He also constantly tries to chat with YG about everything. In the settings, you can set the level of this talkativeness.
6. "Doesn't like bards" - if in her presence the bard starts playing the flute, the Fox will ask him to shut up and will start playing herself; if the bard starts playing other instruments, then the Fox will simply ask him to shut up (which he will definitely do); but if the bard sings, then the Fox will definitely shut him up in a rude form in the form of a knockout, and the bard's desire to sing, of course, will immediately disappear.
7. "Doesn't like stealing" - if Lisa noticed how you steal, then she will be unhappy with this, and with repeated (several times) thefts, she will be offended and leave. She also dislikes killing innocents and pickpocketing, and if she notices it, she can also leave. Everything will depend on her mood.
8. "Sociability" - Lisa has her own house in the Lunar Sawmill, where the GG can live, but she can live in any player's house if she is told that this is our house and we will live here. BUT this is possible only in the player's house, both by default and from any mod, if the mod is done correctly. She will not live in caves and sheds. If you come home with Lisa (to her or another house of yours) at night, then Lisa will go to sleep, and if during the day, then she will not wander behind the GG, but will go about her business. When the GG leaves the house, Fox will drop everything herself and follow the GG if she is in companion mode.
9. "Looting" - The fox checks the contents of the pockets of corpses for valuable things: money, lockpicks, potions, jewelry, etc. (does not take armor and weapons, otherwise the inventory will instantly overflow). It takes everything that it finds.
10. "Buggy" - if the GG tried to open the lock (just not at the "key is needed" level) and he failed to open it, then the Fox will come up and open this lock. Naturally, if she has at least one master key. And also she will refuse to pick locks in residential buildings and cities.
11. If you decide to go to bed, then Lisa will go to your bed and sleep with you, naturally, if this is not a cave or some other inappropriate / dangerous place.
12. "Hunger" - A fox, like a normal living person, needs food. She has to eat periodically, but she does not eat anything and everything raw, she needs soup or roast, i.e. what to cook. She can cook herself, but you can cook and give her yourself. She herself only cooks soups and fondues, she does not like to cook roasts. After lunch, for the first 12 hours, she is full, then she will sometimes complain, then insist on demanding, and finally she will just be offended and go home if you don’t eat during this time (she will go away after three days of hunger strike). She will eat, cook, remind herself. Fox cooks in a pot on a fire and therefore does it on the street, but if she finds a pot or a spit in (any) house, she will start asking you for food, if she does not have her own. We must not forget that you need a fire for cooking, and firewood for a fire, so either stock up on them in advance, or go to the nearest forest, the Fox will chop wood herself if there are suitable and accessible trees. Also, do not forget about products, because food must be prepared from something. Cooking recipes are in the books that are scattered in different rooms. Naturally, Lisa will not be very annoying with complaints of hunger, so you also need to watch yourself. Plus, she won't complain at the wrong time when you have no time. The system is rather non-linear, and the player himself does not stand in one place, so a lot can happen unexpectedly and at different times. This mode can be turned off in the settings (Magic - Talents - Setting Melissa).
13. "Intolerance to rivals and competitors" - if Lisa discovers the presence of another companion, she will immediately go home, will not live in a harem, and it is extremely difficult to force her to share GG with someone. The exceptions are Lydia and Serana, Lisa gets along well with them and can walk together. (Lisa might like some of the mod's companions, but she definitely doesn't like the default ones.)
14. "Moral appearance" - The fox, although without any special complexes, is not slutty at the same time, so you should not use fashion sex on it - they will not work correctly, and in most cases the game itself will be turned off.

Other possibilities:

1. In the follow mode, it is possible to configure the parameters of the Fox:
body type, height, activity, talkativeness, jumping, reincarnation, picking locks, riding, eating, etc. In case the Fox is lost for some reason, you can “reset” its parameters in the settings, and it will appear in front of the player.
2. There is a boat near Lisa's house where you can go for a ride on the lake. You can also ride Lisa and Lydia: if they are next to the GG, they themselves will jump into the boat. Controlling the boat is the same as that of your character: W S A D, get out of the boat - Q or Tab or ~, if it is necessary to position the YG along the course of movement - "space". The boat can be dropped anywhere, it will return to the dock to the house itself. There is an instruction on the pier, it is also in the house and in the basement. (There is a drawback - the boat does not "see" obstacles, it can pass through stones and the shore, so the player himself must watch where he is directing the boat.)
3. Fox has her own house near the Lunar Sawmill. A cat (a real cat, not a smaller saber-toothed), a spider and a few cockroaches (for realism) still live in her house. For a more intimate setting, you can dim the light, the switch is in the dining room.
4. The spider can be taken with you and released anywhere; then you will be transported into his body and it will be possible to "slide" wherever you want, while you will see everything with his eyes, without fear that enemies will notice you. The spider can overcome almost any obstacle, because it can jump (if desired, it can even climb onto the tree).
5. Near the house lives and is guarded by the tame dragon Anumiks. This is a very formidable dragon in battle, but his tu'um does not harm GG, Lisa and their friends. You can offer him your friendship, and then at any time you can call him for help, naturally, in the open world. He is able to destroy any enemy, even a bandit, even another dragon. But he is a dragon, and therefore he can look for himself "with whom to fight", while he does not touch the innocent.
6. There are many useful things in the house: its own altar (not the default one), a litter bin (all items that fall into it are disposed of without a trace), heterosexual mannequins with the ability to change race and animation, a strange container (when an item is added to it, the contents are periodically updated : adding / removing items, adding new arbitrary items, improving weapons and armor ... but all contents can disappear just as suddenly), a cabinet with alchemical ingredients that is periodically replenished, and other necessary things / objects for the player.
7. At the entrance to the house, the weapon from the GG and the Fox is removed, and when leaving it, the GG puts on the previously removed, if he himself did not wear something at home. There is a switch for this mode near the front door.
8. There is a bathhouse near the house. There you can warm up on the canopy, then the GG will receive the "Rest" bonus. At the entrance to the steam room, the actors themselves undress, and when leaving the bath, they dress themselves, and the GG also puts on what was on him before entering the bath.
9. There is a "Music Box" in the bathhouse, and Lisa, like a true girl, begins to dance at the sound of a melody.
10. Around the bath at night ghosts walk, when approaching them, the GGs disappear and reappear when the GG moves aside. A friendly dog ​​is also wandering around the bathhouse.
11. Around the house there is a parapet and next to the pier with a boat, from the pier Lisa can dive if she wants.
12. In the location near the house, in the house itself, in the bathhouse and in all connected rooms, its own background music sounds.
13. Workshop: forge, workbench, whetstone, etc; located on the street behind the bathhouse.
14. The house has a pantry for storing food, the entrance to it is under the stairs.
15. The house has a basement, the entrance to it is under the rug. Moreover, this is a basement, not a museum, so the atmosphere there is appropriate. In the basement, there is a room with dummies that can carry weapons, change posture, race, and gender. They have a hidden bonus / token related to armor. You can find out about this by reading the book, which is in the same basement. There is a hall with racks and showcases in which you can put weapons, as well as on racks. There is a place for storing claw keys, they are hung on imitation locks on the wall. There are busts for storing masks. There is a hall with pedestals on which you can put stuffed animals of killed enemies. You can read how to make stuffed animals in the book in the same basement. When making all the stuffed animals, you will receive a very valuable gift, much better than the Star of Azura: a stone that can take any number of any souls at the same time, while accumulating the energy of souls, which can be transformed into filled stones at any time. So, after shooting a lot of crabs, you can get a filled Great Stone of Souls. Empty stones are not required for this.
16. Below the basement there is an ore cave where you can mine different ores. Each vein has its own floating respawn, but the maximum is 6 days (i.e. it can respawn immediately with a 20% chance, and every day the chance increases by 15%). There are useful artifacts in the mine, look for and use them.
17. There is also a secret room in the house, and if it seems cheating, then you don't have to go there. The room has a mirror with which you can change your appearance. There is a “pool of memory”: if a character enters it, he “loses” his memory and forgets all his and the character forgets all his skills (perks), the energy of which is returned in the form of points / points, and they can be distributed in a new way. The same applies to the parameters of health / magic / strength. Also in the room there are bowls with the blood of a vampire and a werewolf, drinking from which, you can become infected with vampirism and lycanthropy. There is a bowl of holy water - a sip of this water will relieve the GG from any diseases, including vampirism and lycanthropy, so be careful with this.

IMPORTANT:
Melissa uses two of her autonomous bodies - DG TBBP and UNP TBBP. All clothes are in fashion under the body of DG. The body type is switched in the settings, but when completely naked, the body type will be DG and it does not depend on the settings.

The mod uses its own animation, so advice for those who use mods with animation, do not forget to update via FNIS. Those who do not use FNIS do not need to do anything: the animation will be added by itself and everything will work by itself.

The mod requires skse version 1.6.16 (however, the memory pool requires skse 1.7).

DLC mod is not needed, but it can use them, if installed. So with the presence of Dawnguard, the Fox can turn into a vampire lord.

Forced naked bodies are present in fashion, and if this is unacceptable for you, then do not undress Lisa and do not go to the bathhouse with her, because the Fox's body is initially without clothes and it is its own (if you have models of bodies with clothes installed in your game, then the Fox's body will still be without clothes).

If you don't like some modes / capabilities, then some of them can be disabled in the settings: Magic -> Talents -> Melissa's setting.

Before asking questions, carefully read this description in full, perhaps you will find the answer to your question.

Requirements:
- Skyrim 1.9.32
-
- if necessary

Installation:
- Place the Melissa.esp and Melissa.bsa files in the Data folder.
- If you use FNIS, then place the Meshes folder in the Data folder and update through FNIS (whoever has it, the rest do not need it).
- For the mobility of the chest and rear, set the SKSE folder to the Data folder.
- Launch Skyrim via default launch and check the Melissa.esp checkbox.
- You need to launch the game itself through the SKSE launcher.

Removal:
- Part with Melissa and save
- Then delete the previously installed files of the Melissa mod, and if necessary, update via FNIS (whoever has it, the rest do not need it).

Credits / Acknowledgments:

Bethesda
Creators
Fore - to the author
Daisuke - dance animation
AnvilBay site team - mod test
Tesall team - mod test
HelloSanta - hairstyle. Qasiermo - cat model
darkblader707 - scarf model.
Osare is an animated skirt.
Yoo - animated hairstyle

The Elder Scrolls V: Skyrim - Melissa


Game platform: TES V: Skyrim Legendary Edition
English name: Melissa
Russian name: Melissa
Current version: 1.1
Fashion language: Russian
Russian voiceover: Sephraella
The size: 264 Mb
AleksTirex, Petrovich.

Description


The modification adds a unique companion for your character to Skyrim. Melissa is strikingly different from other Dovahkiin's companions both in her behavior and in her capabilities. Lisa - as her friends call Melissa - is a rather young and mischievous red-haired girl, without "glamor and painted gloss." Your hero's new companion has a distinct personality, that is, the character stands out as well as possible in the game. The girl is sometimes capricious, sometimes touchy, sometimes she can “snort” at you, but mostly she is kind and cheerful. Fox is more of a friend than a "porter of your things" or "zealous fighter", and certainly not a "Barbie" for trying on outfits. Accordingly, you need to treat it and treat it (then there will be less "snorting" with grievances). The girl will not recklessly rush into the thick of the battle and will not even get into a fight after Dovahkiin, but ... If they offend her personally, or if the Dragonborn cannot cope with his opponent on his own, then do not expect mercy from her. And you should not consider such behavior as cowardice - the Fox will not do your work for you, but will always help if circumstances require it.
The character is fully voiced in Russian, body physics (chest, etc.) is supported. High heels don't work.


Important modification features:

  • Melissa uses two of her autonomous bodies - DG TBBP and UNP TBBP. All clothes in fashion are "sharpened" under the body of DG. The body type is switched in the settings, however, when fully naked, the body type will be DG, regardless of the settings.
  • The mod uses its own animation, so if you use mods with animation, then do not forget to update the game via FNIS after installing this plugin. For those who do not use FNIS, there is nothing to do: the animation will be added automatically, and everything will work by itself.
  • The mod requires SKSE version 1.06.16 or higher.
  • The add-on modifications are not needed, but the plugin can use them if installed. So? with the DLC Dawnguard installed, the Fox will be able to transform into a vampire lord.
  • Forced naked bodies are present in fashion. If someone, for religious, sanctimonious or other reasons, is not satisfied with this state of affairs, then do not undress Lisa and do not go to the bathhouse with her, since Lisa's body is initially without clothes and it is her own. This means that if you have body models with clothes installed in the game, then Melissa's body will still be without clothes.
  • If you don't like some modes or features, then some of them can be turned off in the settings: Magic -> Talents -> Melissa's setting.

More about mod:

Cloth

  • The girl can wear her own clothes. When the weather changes, changes into winter or summer sets. He takes off his hat indoors, puts it on again outside.
  • Melissa can wear whatever clothes you give her. The presence of any number of clothes in her inventory does not matter, since the girl will only wear this last one (in both variants). The fox can carry up to 32 items, from those that the player will give her. In the premises, he will remove the hat or helmet added by the player as well as his own, and when he goes outside, he will put on these items again.
  • In the water changes into a swimsuit, and in cold water - in the winter. When leaving the water, he will put on what was on it before entering the water. The fox can teach you how to change clothes in the water, and then your character, when entering the water, will also automatically take off everything, including weapons, and when exiting, put everything on again. Enabling or disabling this ability is carried out: Magic - Talents - Disabling dressing in water.
  • At home, Lisa wears her indoor clothes (when not in the follow Dovahkiin mode). When he goes to bed, he changes into a nightie.
  • If the player strips Melissa naked, then she herself will decide whether to dress after that or not. In this form, she can walk with Dovahkiin, but if she becomes ashamed (for example, people appear), then Lisa will dress herself without asking you. (Melissa, like a decent girl, blushes out of shame and embarrassment.)

Tracking mode

  • Normal mode: Melissa walks with Dovahkiin, stands still very little. If there is something nearby, then the girl takes it or uses it; otherwise, it wanders around.
  • Whenever possible he walks light, tries not to carry weapons.
  • When hiking in Skyrim, he tries to walk next to the GG, and not behind.
  • Tracking mode: walks with the Dragonborn, but tries not to interfere with him. He knows how to overcome obstacles (holes, ravines, etc.), and if there are no navmeshes, then the Fox simply jumps over them. Can climb mountains after your character. Based on the foregoing, you can take the Fox with you to difficult-to-pass places and locations: most likely, she will not be lost. In the settings, you can turn off this mode, and then Melissa will jump only at your request. For greater realism, a jump error mode is introduced, i.e. sometimes a girl will fall: she is a living person, not a robot.
  • Tight tracking mode: Called by the dialog. You need to ask Lisa to go alongside and keep up, while she can also jump after your Dovahkiin and will not be distracted by anything else. This is very convenient in particularly difficult places or locations. This mode works until the first fast movement or change of location (through the door, etc.) - then you need to ask Lisa again, if there is a need for that. This is done in order not to disturb Fox's usual behavior for too long.
  • If your character is hiding or crouching, then Melissa decides whether she needs to do the same. It depends on different conditions, primarily on the location.
  • V stealth mode the girl tries, if possible, not to interfere with your movement. The girl will not delay the player's movement, and if the Fox is in front of him, she will constantly move forward a short distance, making it possible for your character to move. This is very convenient in narrow aisles: you do not need to push Lisa in the back and kick her in the ass in order for her to move and give you the opportunity to pass.
  • Riding mode: if Dovahkiin is perched in the saddle, then the Fox will summon his steed in order to ride with you. She's not stupid to run after you on foot! In this mode, you cannot save (disabled) and there is no fast travel (disabled). It is known that the peculiarities of the Skyrim engine do not make it possible to mount a horse anywhere, so sometimes Lisa still has to look stupid: she can ignore her horse and continue walking.

Combat mode

  • Melissa has four levels of combat activity. Default: like an ordinary companion (she herself rushes into battle and does the same as ordinary companions. And three personal modes: low, medium and high activity (medium activity by default).
  • In these modes, the Fox does not attack itself and always gives your hero the opportunity to cope with the enemies himself. The girl enters the battle only when Dovahkiin himself cannot defeat the enemy. However, if the enemy gets too close to the girl, then most likely she will attack the enemy.
    The fox herself decides when to enter the battle, and when to get out of it. She will not fight instead of the Dragonborn, as other companions usually do: the girl only helps you, and in case of increased danger, she protects you.
  • During the battle, Melissa is able to heal your character if his health is severely reduced. It can also heal Dovahkiin's companions. The player's health level for treatment depends on the level of the Fox activity you have set.
  • Melissa is able to identify the weaknesses of the enemy and apply appropriate weapons or magic to them. So, she hits Dwemer machines with weapons, vampires with fire, fiery atronachs with cold, etc. As you can see, the girl uses a very extensive arsenal, preferring to use the most effective means against each specific enemy. Melissa's knock and knock spells work on all NPCs, even Dwemer machines and giants; the exception is dragons.
  • In the arsenal of the Fox there are her own spells with which she can beat both individual opponents and their groups. In the case of an unequal battle for Dovahkiin or Fox, i.e. when there are a lot of enemies, the girl will begin to "hit in the area", without using, however, the spells of the school of destruction, so as not to deprive you of the opportunity to cope with the foe yourself.
  • Melissa skillfully uses weapons against magicians. It is known that they are agile opponents, and do not let them close to them, so the fight with them can drag on for a long time. The fox "pulls" the magician to him and inflicts a fatal blow.
  • Melissa has a Gorgon Throw spell in her arsenal. If the enemy is equipped and armed with weapons other than small arms, then when this spell is cast on the victim, the victim becomes petrified for a couple of seconds, and the Fox instantly rushes at the immobilized enemy and hits with great force. If the girl did not miss (and this happens), then the victim will be knocked down or killed. The Fox can teach this technique to your character too - through a quest that will begin after the first use of the spell by the Fox, or if you yourself find the necessary cave.
  • Melissa has a short conversation with dragons: she immediately enters the battle and does not stop until the unfortunate creature dies.
  • In battle, Fox prefers magic and dual weapons in both hands, but can use any other.
  • If Melissa did not enter the battle, then she tries to step aside so as not to interfere with you showing yourself as a real hero.
  • The girl knows how to "shoot the sentry", that is. in stealth mode, at your request, she can sneak up on the player's intended victim (with a spell) and slaughter her. However, she will act this way only with the "two-legged", ie. with humans, falmer, draugr and skeletons. At the same time, the girl herself always remains unnoticed. However, there are options in which Melissa will not be able to "remove the sentry": either the enemy will notice the slow Dovahkiin, or the Fox will not be able to reach the victim.
  • In case of serious danger, if during the battle there are many enemies around (more than 3) or the player's health is low, then you can "ask" the Fox for protection. If the Fox is not busy reading special spells, then it is enough to activate it (perhaps several times in a row), and it will create a protective field for 40-45 seconds in which the player will be invulnerable, and the regeneration of health and magic will greatly increase. This field will knock the enemy back from melee range. However, at the same time, the Fox herself will be busy only with maintaining this field and will not be able to participate in the battle. If there are few enemies, but the strength to defeat them is still not enough, then you can "beg" the Fox to create such a field, and if she wants, she will create the field. This field also affects Lydia if she is nearby.
  • At the end of the battle, if you have cleared the location, then Melissa will try to get you out of it. You can follow the girl, but you can, on the contrary, lead her.

Special modes

  • Melissa can take on the guise (werewolf, vampire, vampire lord), in which the player himself is. This feature can be turned off in the settings.
  • If your Dovahkiin turned into a werewolf or a vampire lord (while the Dawnguard DLC is optional, the mod works without it), then the Fox will turn into the same creature.
  • In werewolf mode, the girl will feed on the killed, regardless of whether your character does it or not. In the guise of a werewolf, the Fox remains as long as you yourself remain a werewolf. It is characteristic that the girl behaves like an “animal”, that is. she is the first to attack, and she has nothing to do with GG.
  • Melissa is also in vampire lord mode as long as Dragonborn is a vampire lord. At the same time, the girl's behavior practically does not differ from that in the usual mode: she does not attack herself, she decides when and how to start the battle.
  • If the player becomes a vampire, then the Fox will also be a vampire. Similarly, your character is subject to stages of vampirism, which also affects her appearance. It should be noted that these stages are different for Melissa, and do not depend on the stages of your character.
  • In the form of a vampire, the Fox can drink blood from sleeping people, if the player himself does so. Then your companion, like you, is removed from the stage of vampirism, and the girl takes on an almost normal appearance (except for the eyes). After the bite of the sleeping person for about 15 seconds, Fox's face will be with traces of blood, then she will take on a normal appearance.
  • The general behavior of the Vampire Fox is no different from her usual behavior.

Household skills

  • Melissa can start a simple fire, can make a fire and cook food on it. If there is any default fire in the vicinity, then the Fox will not start another one next to him.
  • If a girl does not have firewood with her (3 logs), then she will look in the neighborhood for either a felling block, or a firewood well, or suitable trees. If he finds firewood, he will bring them, and if only trees, he will chop wood (he will chop these trees). The Fox will make a fire from this firewood. By these fires, she can warm herself or just sit.
  • Bonfires disappear, if you move away from them, and while they "burn", the new Fox will not light up.
  • During the player's inactivity, the Fox can engage in useful business: forging, mining, chopping wood, etc., if there are appropriate objects nearby. At the same time, her work will be very fruitful, for example, when working on a grindstone, Fox really sharpens (improves) weapons from her inventory, when, say, when working at a workbench, it improves armor, when mining ore, it extracts ore, which can then be smelted into ingots at the smelter, etc. Naturally, the possibility / chance of successful work depends on the time of using the object and on luck.
  • Melissa can play the flute: she has 14 tunes in her repertoire. What exactly to play, she chooses herself.
  • Once a day, you can ask Lisa to take things home (to her home). She will give you a bag to put your things in to send home. Naturally, she will not be able to carry a lot (maximum weight 250 units). After that, she will return to you.
  • You can also send her to the store to sell unwanted items if you are with her near her house or Riverwood. The mechanism is the same as with sending things home. At the same time, Lisa, like a real woman, can buy something for herself with the proceeds. As a rule, these are either exclusive weapons or clothes that cannot be found in the game in the "free sale".
  • Lisa can act as your character's trainer. Teaches destruction, archery, and one-handed weapons, all master-level skills. The price and principle of training are standard.

Features of behavior

  • « Shopaholism"- an addiction to go shopping. If you go to a clothing store with Lisa, she will drop everything and start trying on all the outfits in a row, while she cannot be stopped until you leave the store.
  • « Musophobia"- fear of mice (spiteful rats). At the sight of a mouse, Fox loses self-control, begins to panic and hysteria. At the same time, we are no longer talking about any battle: as long as at least one mouse is running around (the Fox is seized with such horror that she turns pale). Even when riding a horse, Fox gets off him and panics. In the guise of a werewolf and a vampire lord, of course, there is no such thing, because at that moment it is no longer a Fox, but a monster.
  • « Resentment"- if Melissa is hit several times outside of the battle, she will be offended and go home. Moreover, she can no longer be stopped until she is at home.
  • « Jealousy"- The fox reacts painfully to Dovahkiin's conversations with individuals of the opposite sex. The girl will either express it to your face, or to the face of your interlocutor. If the latter begins to be rude in response, then Lisa will immediately knock him out: she does not like boors.
  • « Talkativeness»- likes to comment on new places and other people, for example, guards and children. He also constantly tries to chat with Dovahkiin about everything that happens. In the settings, you can set the level of this talkativeness.
  • « Doesn't like bards"- if the bard starts playing the flute in front of her, the Fox will ask him to shut up and start playing herself; if the bard starts playing other instruments, then the Fox will simply ask him to shut up (which he will definitely do); but if the bard sings, then the Fox will definitely shut him up in a rude form in the form of a knockout, and the bard's desire to sing, of course, will immediately disappear.
  • « Dislikes stealing"- if Lisa noticed how you steal, then she will be unhappy with this, and with repeated (several times) thefts, she will be offended and leave. She also dislikes killing innocents and pickpocketing, and if she notices it, she can also leave. Everything will depend on her mood.
  • « Sociability"- Melissa has her own house in the Lunar Sawmill, where your Dovahkiin can live, but she can live in any player's house if she is told:" this is our house, and we will live here. " An indispensable condition: this is possible only in the player's house, both by default and from any mod, if the mod is done correctly. The girl will not live in caves and sheds. If you come home with Lisa (in her or your own) at night, Lisa will go to sleep; if you come in the afternoon, she will not wander after you, but will go about her business. When your character leaves the house, Melissa will quit all her affairs and follow you - of course, if she is in companion mode.
  • « Marauding"- Melissa checks the contents of the pockets of the corpses for valuable items: money, lockpicks, potions, jewelry, etc. (does not take armor and weapons, otherwise the inventory will instantly overflow). He takes everything he finds for himself.
  • « Bugbear"- if the player tried to open the lock (just not at the" key is needed "level), and nothing came of it, then the girl will come up and open the lock herself. Of course, if she has at least one master key. She will refuse to pick locks in houses and cities.
  • If you decide to go to bed, then Lisa will go to your bed and sleep with you, naturally, if this is not a cave or some other unsuitable or dangerous place.
  • « Hunger"- A fox, like a normal living person, needs food. She has to eat periodically, but she does not eat anything and everything raw, she needs soup or roast, i.e. what to cook. The girl can cook herself, but you can also cook and give her something. She herself only cooks soups and fondues, she does not like to cook roasts. After lunch, for the first 12 hours, she is full, then she will sometimes complain, then insist on demanding, and, finally, she will simply be offended and go home if you don’t eat during this time (she will leave after about three days of hunger strike). She will eat, cook, remind herself. Fox cooks in a pot on the fire and therefore does it on the street, but if she finds a pot or a spit in (any) house, she will start asking you for food, if she does not have her own. We must not forget that you need a fire for cooking, and firewood for a fire, so either stock up on them in advance, or go to the nearest forest, the Fox will chop the firewood herself if there are suitable and accessible trees. Also, do not forget about products, because food must be prepared from something. Cooking recipes are in the books that are scattered in different rooms. Naturally, Lisa will not be very annoying with complaints of hunger, so you also need to watch yourself. Plus, she won't complain at the wrong time when you have no time. The system is rather non-linear, and the player himself does not stand in one place, so a lot can happen unexpectedly and at different times. This mode can be turned off in the settings: Magic - Talents - Setting Melissa.
  • « Intolerance towards rivals and competitors"- if Lisa discovers the presence of another companion, she will immediately go home. The girl will not live in a harem, and it is extremely difficult to make her share Dovahkiin's attention with someone. The exceptions are Lydia and Serana: Melissa gets along well with them and can walk together. (Lisa might like some of the mod's companions, but she definitely doesn't like the default ones.)
  • « Moral makeup"- Melissa, although without any special complexes, but at the same time is not promiscuous, so you should not use fashion sex on her. They will not work correctly, and in most cases the game itself will turn off.

Features and add-ons

  • In the follow mode, it is possible to customize Melissa's parameters: body type, height, activity, talkativeness, jumping, reincarnation, picking locks, horse riding, nutrition, etc. If Lisa is lost for some reason, you can “reset” her parameters in the settings, and she will appear in front of the player.
  • There is a boat near Melissa's house that you can ride on the lake. You can also ride both Lisa and Lydia: if they are next to the player, they themselves will jump into the boat. Controlling the boat is the same as that of your character: W S A D, get out of the boat - Q or Tab or ~, if it is necessary to position the YG along the course of movement - "space". The boat can be dropped anywhere, it will return to the dock to the house itself. There is an instruction on the pier, it is also in the house and in the basement. (There is a drawback - the boat does not "see" obstacles, it can pass through stones and the shore, so the player himself must watch where he is directing the boat.)
  • Melissa has her own home near the Lunar Sawmill. A cat (a real cat, not a reduced saber-toothed), a spider and a few cockroaches (for realism) still live in her house. For a more intimate setting, you can dim the light, the switch is in the dining room.
    The spider can be taken with you and released anywhere; then you will be transported into his body and it will be possible to "slide" wherever you want. At the same time, you will see everyone with his eyes, without fear that enemies will notice you. The spider knows how to overcome almost any obstacle, because it can jump (if desired, it can even climb onto a Christmas tree).
  • Near the house lives and is guarded by the hand dragon Anumiks. This is a very formidable dragon in battle, but his tu'um does not harm Dovahkiin, Lisa and their friends. You can offer him your friendship, and then at any time you can call him for help, naturally, in the open world. The dragon is able to destroy any enemy, even a bandit, even his blood brother. However, Anumix is ​​a dragon, and therefore he can look for himself "with whom to fight". Doesn't touch the innocent.
  • The house has many useful things: its own altar (not default); trash bin (all items trapped in it are disposed of without a trace); heterosexual mannequins with the ability to change race and animation; a strange container (when an item is added to it, the content is periodically updated: adding / removing items, adding new arbitrary items, improving weapons and armor ... but all the contents can disappear just as suddenly); periodically replenished cabinet with alchemical ingredients; other necessary things / objects for the player.
  • At the entrance to the house, the weapon from the GG and the Fox is removed, and when leaving it, Dovahkiin automatically puts on the previously removed (if he himself did not wear something at home). There is a switch for this mode near the front door.
  • There is a bathhouse near the house. There you can bask on the shelf, then your character will receive the "Rest" bonus. When entering the steam room, the characters themselves undress, and when leaving the bath, they dress themselves. The player also puts on what was on him before entering the bath.
  • There is a "Music Box" in the bathhouse, and Lisa, like an ordinary girl, begins to dance at the sound of a melody.
  • Ghosts walk around the bath at night, when Dovahkiin approaches, they disappear and appear again, as soon as the player steps aside. A friendly dog ​​is wandering around the bathhouse.
  • Around the house there is a parapet and next to a pier with a boat, from the pier Lisa can dive if she wants.
  • In the location near the house, in the house itself, in the bathhouse and in all connected rooms, its own background music sounds.
  • Workshop: forge, workbench, whetstone, etc; located on the street behind the bathhouse.
  • The house has a pantry for storing food, the entrance to it is under the stairs.
  • The house has a basement, the entrance to it is under the rug. Moreover, this is a basement, not a museum, so the atmosphere there is appropriate. In the basement, there is a room with dummies that can carry weapons, change posture, race, and gender. They have a hidden bonus / token related to armor. You can find out more about this by reading the book in the same basement. There is a hall with racks and showcases in which you can put weapons, as well as on racks. There is a place for storing claw keys, they are hung on imitation locks on the wall. There are busts for storing masks. There is a hall with pedestals on which you can put stuffed animals of killed enemies. You can read how to make stuffed animals in the book in the same basement. When making all the stuffed animals, you will receive a very valuable gift, much better than the Star of Azura: a stone that can take any number of any souls at the same time, while accumulating the energy of souls, which can be transformed into filled stones at any time. So, after shooting a lot of crabs, you can get a filled Great Stone of Souls. Empty stones are not required for this.
  • Below the basement there is an ore cave where you can mine different ores. Each vein has its own floating respawn, but the maximum is 6 days (i.e. it can respawn immediately with a 20% chance, and every day the chance increases by 15%). There are useful artifacts in the mine, look for and use them.
  • There is a secret room in the house, and if it seems cheating, then you don't have to go there. The room has a mirror with which you can change your appearance. There is a “pool of memory”: if a character enters it, he will “lose” his memory and forget all his skills (perks), the energy of which is returned in the form of points / points, and they can be distributed in a new way. The same applies to the parameters of health / magic / strength. Also in the room there are bowls with the blood of a vampire and a werewolf, drinking from which, you can become infected with vampirism and lycanthropy. There is a bowl of holy water - a sip of this water will save the player from any diseases, including vampirism and lycanthropy, so be careful with this.

Quests

  • You can get acquainted with Lisa after the starting quest, but if someone does not want to do this, then it is enough to immediately go to her house in the Lunar Sawmill and take Lisa as a companion already there. The quest itself is a player's dream, in which he has to go through several strange locations and find a way out of them, while staying alive (although this is only a dream, so the player cannot die there). The locations themselves are very atmospheric and unusual (not caves or forts). In order to start the quest, it is enough to go to sleep on any bed, then everything will be clear. (Do not run fast, but look around carefully, there are useful things.) The player's weapons and magic are ineffective there and are unlikely to be applied, but the player will be given their new spells, and weapons can be found in locations. All enemies have their own characteristics, and all need their own personal approach. If you don’t find a way out, or you just don’t know what to do, then open your inventory and magic, look at the added things and spells, think about how they can be applied - the decision will come by itself.
  • A hidden quest to learn the "Gorgon Throw" spell. It will start from the moment the Fox uses this spell for the first time, or when you yourself find the necessary cave. The quest is hidden, i.e. there will be no markers or diary entries. The fox will take you to the right cave herself when needed. You can go through the location almost without a fight, of course, if you behave correctly, but if the battle does begin, it will be very difficult at any level. The guards (enemies) have their own characteristics and abilities, so you need to constantly move and monitor all enemies, find / calculate who and how to destroy, it is advisable to find the correct battle algorithm - without this you are doomed. If you plan to start a battle, then stock up on long-range weapons (there are more arrows), without this you cannot win - some enemies are inaccessible to the sword. Also in the location there are a lot of interesting and useful things, look. There is a book with a new spell "Petrification" and a staff with a similar effect. Tip: do not use cheats to win, it will cost you dearly.
  • Added the ability for a series of quests, which will probably still appear and will come out as additions to this mod.

Technical part

Requirements:

  • Skyrim 1.9.32
  • SKSE 1.06.16
  • FNIS 5.0.2 (if necessary).

Compatibility:

  • There should be no critical conflicts. Melissa uses almost nothing by default. However, some mods that directly change the gameplay of the game may affect the operation of this mod. As well as mods that interact with NPCs, while ignoring checks and conditions, can affect this mod.

Installation:

  1. Download the archive and unpack it.
  2. Place the Melissa.esp and Melissa.bsa files in the Data folder of your game.
  3. If you use FNIS, then place the Meshes folder in the Data folder and update via FNIS (whoever has it, the rest do not need it).
  4. For mobility of Melissa's chest and buttocks, place the SKSE folder in the Skyrim / Data folder.
  5. Launch Skyrim via default launch and check the Melissa.esp checkbox.
  6. You need to launch the game itself through the SKSE launcher.

Removal:

  • Part with Melissa and save.
  • Delete the mod files.
  • If necessary, update via FNIS (whoever has it, the rest do not need it).

And her face is good, unlike others that look like dolls or worse.

It is strange to call an openly hacky person "good". The first two screenshots show that this is the same doll, only an ugly doll. You should not judge those who do not want to see this in their game.

The review is long!



And now the cons:







As a result, it is better not to install this mod at all. Even if you are able to withstand her voice, endure the constant attempts to communicate. which cannot be responded to like. for example, buy her something that she tried on in the store and asks for you, and resigned herself to the fact that she tells everyone that she wants to see the dragon, although a personal one lives near her hut, all the same, believe me, you do not need everything these accompanying bugs, which sometimes appear out of the blue. The mod was scored a little earlier than immediately, it is stupidly unplayable.

I will leave a review on the use. This is not a "phi" and not a requirement to correct, just for those who will look at the page and decide to download this mod.

The review is long!

Fortunately, I did not meet the bugs at the very beginning, described in the comments below, I got it strictly according to the rules, after completing the quest with sleep, by the way, that’s another problem, I shot the magic of unkillable skeletons from an unattainable hill for half an hour, until I realized that in the ice the map needs to stupidly skip everyone, but there you can fill with frosty salt.

Of the advantages, I can only note her house, compact, but with all inclusive, so to speak, now I think how to cut it out and leave the house.
One could write a spider as a plus, but it is purely fun, it's not like moving into a rat in a dysonord, you can just crawl, look around in the role of a spider, but return to your body, standing in the same place where you moved into a spider. The only plus is that they do not attack you at this time, you can dump into a spider and leave opponents to Melissa.
And now the cons:
What in the description is called its "behavioral features" in fact, for the most part, just some kind of flaws.
Stealth is supposedly it. she decides when to stealth, for all the time I ducked only once, when I climbed in the college of magicians in invisibility, although there was no point. But it is beautifully fired by stamping and walking to its full height in front of opponents in general everywhere. This is fixed by switching to the default behavior, but then why is it even needed?
She does not want to kill enemies in stealth, perhaps because she categorically does not want to stealth.
It entails a string of bugs, mostly crashes: took someone to the team - crash, walked with her around his house, added by the mod - crash, loot a bunch of enemies and she also tried to hook someone up with you - crash. Add to this the periodic friezes due to changing clothes after moving to locations with different weather conditions. They are caused by the fact that the body for her clothes has UNP turned on (since I have this replayer on everyone). but she stubbornly uses DG's naked body, so the following scheme turns out: appearing on the location-loading textures of clothes UNP-loading textures of her naked body DG-loading textures of other clothes UNP. If, at the same time, the company has a couple of other companions, AFT is turned on, you have moved to or from the city and they have separate clothes for the city and the house set up - a complete freeze of Skyrim is guaranteed.
In battle, she is a hellish cheater, useful for those who play on the master with a bunch of mods to complicate the life of the GG, on my master with mobs up three times through the DM, she takes out in one or two shots any bandit, giant and other riffraff. We haven't managed to meet the dragons yet, so I won't say anything about them.

Once I sent her to take things home, put them in a backpack spawned by her, she took it, didn't say anything, didn't go anywhere, I didn't see things anymore ¯ \ _ (ツ) _ / ¯

I did not find the function of sending it to the store in the dialogs at all, the thread of these dialogs is generally disgusting.
Following her is terrible. In the description, she walks alongside, but in fact she does not catch up with me even with normal walking, if you turn on the sprint, then after half the endurance she will be on the horizon, from where she will fly to the GG in one jump, spreading her legs and, most likely, slamming her face into the mud ... Even having turned on the close follow mode, it is not possible to force her to stay close, now and then she will stand somewhere in the distance and look, then it even comes into her head and she decides to come up. The final was that she stood on the stairs in front of the house and looked at the GG, who had already slipped down about 50 meters and mounted a horse, then it dawned on her, she summoned a horse and sat on it on the stairs. I don’t know what happened next, since I didn’t wait for her, the second companion with AFT was quietly riding on horseback, and I didn’t see her even after fast travel, I suppose, as it is written in the description, “I got offended and went home” or in simple language - the script bugged.
And finally, voice acting ... voice acting is HELL! Even if it was 100% perfect, I would have demolished it because of one such voiceover. I periodically order automatic voice messages in IP telephony for the company, and so, there the voices are more emotional, although they are written down letters / words. I don’t know what they were guided by when inserting such localization, I would rather have left the original voice, translated only the text.
As a result, it is better not to install this mod at all. Even if you are able to withstand her voice, endure the constant attempts to communicate. which cannot be responded to like. for example, buy her something that she tried on in the store and asks for you, and resigned herself to the fact that she tells everyone that she wants to see the dragon, although a personal one lives near her hut, all the same, believe me, you do not need everything these accompanying bugs, which sometimes appear out of the blue. The mod was scored a little earlier than immediately, it is stupidly unplayable.

Oh yes, and a hat, a nightmare hat, which does not fit into any of her armor sets, like a saddle to a cow. What kind of cosplay of Genghis Khan is, I don’t know.

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The Elder Scrolls V: Skyrim - Melissa


Game platform: TES V: Skyrim Legendary Edition
English name: Melissa
Russian name: Melissa
Current version: 1.1
Fashion language: Russian
Russian voiceover: Sephraella
The size: 264 Mb
AleksTirex, Petrovich.

Description


The modification adds a unique companion for your character to Skyrim. Melissa is strikingly different from other Dovahkiin's companions both in her behavior and in her capabilities. Lisa - as her friends call Melissa - is a rather young and mischievous red-haired girl, without "glamor and painted gloss." Your hero's new companion has a distinct personality, that is, the character stands out as well as possible in the game. The girl is sometimes capricious, sometimes touchy, sometimes she can “snort” at you, but mostly she is kind and cheerful. Fox is more of a friend than a "porter of your things" or "zealous fighter", and certainly not a "Barbie" for trying on outfits. Accordingly, you need to treat it and treat it (then there will be less "snorting" with grievances). The girl will not recklessly rush into the thick of the battle and will not even get into a fight after Dovahkiin, but ... If they offend her personally, or if the Dragonborn cannot cope with his opponent on his own, then do not expect mercy from her. And you should not consider such behavior as cowardice - the Fox will not do your work for you, but will always help if circumstances require it.
The character is fully voiced in Russian, body physics (chest, etc.) is supported. High heels don't work.


Important modification features:

  • Melissa uses two of her autonomous bodies - DG TBBP and UNP TBBP. All clothes in fashion are "sharpened" under the body of DG. The body type is switched in the settings, however, when fully naked, the body type will be DG, regardless of the settings.
  • The mod uses its own animation, so if you use mods with animation, then do not forget to update the game via FNIS after installing this plugin. For those who do not use FNIS, there is nothing to do: the animation will be added automatically, and everything will work by itself.
  • The mod requires SKSE version 1.06.16 or higher.
  • The add-on modifications are not needed, but the plugin can use them if installed. So? with the DLC Dawnguard installed, the Fox will be able to transform into a vampire lord.
  • Forced naked bodies are present in fashion. If someone, for religious, sanctimonious or other reasons, is not satisfied with this state of affairs, then do not undress Lisa and do not go to the bathhouse with her, since Lisa's body is initially without clothes and it is her own. This means that if you have body models with clothes installed in the game, then Melissa's body will still be without clothes.
  • If you don't like some modes or features, then some of them can be turned off in the settings: Magic -> Talents -> Melissa's setting.

More about mod:

Cloth

  • The girl can wear her own clothes. When the weather changes, changes into winter or summer sets. He takes off his hat indoors, puts it on again outside.
  • Melissa can wear whatever clothes you give her. The presence of any number of clothes in her inventory does not matter, since the girl will only wear this last one (in both variants). The fox can carry up to 32 items, from those that the player will give her. In the premises, he will remove the hat or helmet added by the player as well as his own, and when he goes outside, he will put on these items again.
  • In the water changes into a swimsuit, and in cold water - in the winter. When leaving the water, he will put on what was on it before entering the water. The fox can teach you how to change clothes in the water, and then your character, when entering the water, will also automatically take off everything, including weapons, and when exiting, put everything on again. Enabling or disabling this ability is carried out: Magic - Talents - Disabling dressing in water.
  • At home, Lisa wears her indoor clothes (when not in the follow Dovahkiin mode). When he goes to bed, he changes into a nightie.
  • If the player strips Melissa naked, then she herself will decide whether to dress after that or not. In this form, she can walk with Dovahkiin, but if she becomes ashamed (for example, people appear), then Lisa will dress herself without asking you. (Melissa, like a decent girl, blushes out of shame and embarrassment.)

Tracking mode

  • Normal mode: Melissa walks with Dovahkiin, stands still very little. If there is something nearby, then the girl takes it or uses it; otherwise, it wanders around.
  • Whenever possible he walks light, tries not to carry weapons.
  • When hiking in Skyrim, he tries to walk next to the GG, and not behind.
  • Tracking mode: walks with the Dragonborn, but tries not to interfere with him. He knows how to overcome obstacles (holes, ravines, etc.), and if there are no navmeshes, then the Fox simply jumps over them. Can climb mountains after your character. Based on the foregoing, you can take the Fox with you to difficult-to-pass places and locations: most likely, she will not be lost. In the settings, you can turn off this mode, and then Melissa will jump only at your request. For greater realism, a jump error mode is introduced, i.e. sometimes a girl will fall: she is a living person, not a robot.
  • Tight tracking mode: Called by the dialog. You need to ask Lisa to go alongside and keep up, while she can also jump after your Dovahkiin and will not be distracted by anything else. This is very convenient in particularly difficult places or locations. This mode works until the first fast movement or change of location (through the door, etc.) - then you need to ask Lisa again, if there is a need for that. This is done in order not to disturb Fox's usual behavior for too long.
  • If your character is hiding or crouching, then Melissa decides whether she needs to do the same. It depends on different conditions, primarily on the location.
  • V stealth mode the girl tries, if possible, not to interfere with your movement. The girl will not delay the player's movement, and if the Fox is in front of him, she will constantly move forward a short distance, making it possible for your character to move. This is very convenient in narrow aisles: you do not need to push Lisa in the back and kick her in the ass in order for her to move and give you the opportunity to pass.
  • Riding mode: if Dovahkiin is perched in the saddle, then the Fox will summon his steed in order to ride with you. She's not stupid to run after you on foot! In this mode, you cannot save (disabled) and there is no fast travel (disabled). It is known that the peculiarities of the Skyrim engine do not make it possible to mount a horse anywhere, so sometimes Lisa still has to look stupid: she can ignore her horse and continue walking.

Combat mode

  • Melissa has four levels of combat activity. Default: like an ordinary companion (she herself rushes into battle and does the same as ordinary companions. And three personal modes: low, medium and high activity (medium activity by default).
  • In these modes, the Fox does not attack itself and always gives your hero the opportunity to cope with the enemies himself. The girl enters the battle only when Dovahkiin himself cannot defeat the enemy. However, if the enemy gets too close to the girl, then most likely she will attack the enemy.
    The fox herself decides when to enter the battle, and when to get out of it. She will not fight instead of the Dragonborn, as other companions usually do: the girl only helps you, and in case of increased danger, she protects you.
  • During the battle, Melissa is able to heal your character if his health is severely reduced. It can also heal Dovahkiin's companions. The player's health level for treatment depends on the level of the Fox activity you have set.
  • Melissa is able to identify the weaknesses of the enemy and apply appropriate weapons or magic to them. So, she hits Dwemer machines with weapons, vampires with fire, fiery atronachs with cold, etc. As you can see, the girl uses a very extensive arsenal, preferring to use the most effective means against each specific enemy. Melissa's knock and knock spells work on all NPCs, even Dwemer machines and giants; the exception is dragons.
  • In the arsenal of the Fox there are her own spells with which she can beat both individual opponents and their groups. In the case of an unequal battle for Dovahkiin or Fox, i.e. when there are a lot of enemies, the girl will begin to "hit in the area", without using, however, the spells of the school of destruction, so as not to deprive you of the opportunity to cope with the foe yourself.
  • Melissa skillfully uses weapons against magicians. It is known that they are agile opponents, and do not let them close to them, so the fight with them can drag on for a long time. The fox "pulls" the magician to him and inflicts a fatal blow.
  • Melissa has a Gorgon Throw spell in her arsenal. If the enemy is equipped and armed with weapons other than small arms, then when this spell is cast on the victim, the victim becomes petrified for a couple of seconds, and the Fox instantly rushes at the immobilized enemy and hits with great force. If the girl did not miss (and this happens), then the victim will be knocked down or killed. The Fox can teach this technique to your character too - through a quest that will begin after the first use of the spell by the Fox, or if you yourself find the necessary cave.
  • Melissa has a short conversation with dragons: she immediately enters the battle and does not stop until the unfortunate creature dies.
  • In battle, Fox prefers magic and dual weapons in both hands, but can use any other.
  • If Melissa did not enter the battle, then she tries to step aside so as not to interfere with you showing yourself as a real hero.
  • The girl knows how to "shoot the sentry", that is. in stealth mode, at your request, she can sneak up on the player's intended victim (with a spell) and slaughter her. However, she will act this way only with the "two-legged", ie. with humans, falmer, draugr and skeletons. At the same time, the girl herself always remains unnoticed. However, there are options in which Melissa will not be able to "remove the sentry": either the enemy will notice the slow Dovahkiin, or the Fox will not be able to reach the victim.
  • In case of serious danger, if during the battle there are many enemies around (more than 3) or the player's health is low, then you can "ask" the Fox for protection. If the Fox is not busy reading special spells, then it is enough to activate it (perhaps several times in a row), and it will create a protective field for 40-45 seconds in which the player will be invulnerable, and the regeneration of health and magic will greatly increase. This field will knock the enemy back from melee range. However, at the same time, the Fox herself will be busy only with maintaining this field and will not be able to participate in the battle. If there are few enemies, but the strength to defeat them is still not enough, then you can "beg" the Fox to create such a field, and if she wants, she will create the field. This field also affects Lydia if she is nearby.
  • At the end of the battle, if you have cleared the location, then Melissa will try to get you out of it. You can follow the girl, but you can, on the contrary, lead her.

Special modes

  • Melissa can take on the guise (werewolf, vampire, vampire lord), in which the player himself is. This feature can be turned off in the settings.
  • If your Dovahkiin turned into a werewolf or a vampire lord (while the Dawnguard DLC is optional, the mod works without it), then the Fox will turn into the same creature.
  • In werewolf mode, the girl will feed on the killed, regardless of whether your character does it or not. In the guise of a werewolf, the Fox remains as long as you yourself remain a werewolf. It is characteristic that the girl behaves like an “animal”, that is. she is the first to attack, and she has nothing to do with GG.
  • Melissa is also in vampire lord mode as long as Dragonborn is a vampire lord. At the same time, the girl's behavior practically does not differ from that in the usual mode: she does not attack herself, she decides when and how to start the battle.
  • If the player becomes a vampire, then the Fox will also be a vampire. Similarly, your character is subject to stages of vampirism, which also affects her appearance. It should be noted that these stages are different for Melissa, and do not depend on the stages of your character.
  • In the form of a vampire, the Fox can drink blood from sleeping people, if the player himself does so. Then your companion, like you, is removed from the stage of vampirism, and the girl takes on an almost normal appearance (except for the eyes). After the bite of the sleeping person for about 15 seconds, Fox's face will be with traces of blood, then she will take on a normal appearance.
  • The general behavior of the Vampire Fox is no different from her usual behavior.

Household skills

  • Melissa can start a simple fire, can make a fire and cook food on it. If there is any default fire in the vicinity, then the Fox will not start another one next to him.
  • If a girl does not have firewood with her (3 logs), then she will look in the neighborhood for either a felling block, or a firewood well, or suitable trees. If he finds firewood, he will bring them, and if only trees, he will chop wood (he will chop these trees). The Fox will make a fire from this firewood. By these fires, she can warm herself or just sit.
  • Bonfires disappear, if you move away from them, and while they "burn", the new Fox will not light up.
  • During the player's inactivity, the Fox can engage in useful business: forging, mining, chopping wood, etc., if there are appropriate objects nearby. At the same time, her work will be very fruitful, for example, when working on a grindstone, Fox really sharpens (improves) weapons from her inventory, when, say, when working at a workbench, it improves armor, when mining ore, it extracts ore, which can then be smelted into ingots at the smelter, etc. Naturally, the possibility / chance of successful work depends on the time of using the object and on luck.
  • Melissa can play the flute: she has 14 tunes in her repertoire. What exactly to play, she chooses herself.
  • Once a day, you can ask Lisa to take things home (to her home). She will give you a bag to put your things in to send home. Naturally, she will not be able to carry a lot (maximum weight 250 units). After that, she will return to you.
  • You can also send her to the store to sell unwanted items if you are with her near her house or Riverwood. The mechanism is the same as with sending things home. At the same time, Lisa, like a real woman, can buy something for herself with the proceeds. As a rule, these are either exclusive weapons or clothes that cannot be found in the game in the "free sale".
  • Lisa can act as your character's trainer. Teaches destruction, archery, and one-handed weapons, all master-level skills. The price and principle of training are standard.

Features of behavior

  • « Shopaholism"- an addiction to go shopping. If you go to a clothing store with Lisa, she will drop everything and start trying on all the outfits in a row, while she cannot be stopped until you leave the store.
  • « Musophobia"- fear of mice (spiteful rats). At the sight of a mouse, Fox loses self-control, begins to panic and hysteria. At the same time, we are no longer talking about any battle: as long as at least one mouse is running around (the Fox is seized with such horror that she turns pale). Even when riding a horse, Fox gets off him and panics. In the guise of a werewolf and a vampire lord, of course, there is no such thing, because at that moment it is no longer a Fox, but a monster.
  • « Resentment"- if Melissa is hit several times outside of the battle, she will be offended and go home. Moreover, she can no longer be stopped until she is at home.
  • « Jealousy"- The fox reacts painfully to Dovahkiin's conversations with individuals of the opposite sex. The girl will either express it to your face, or to the face of your interlocutor. If the latter begins to be rude in response, then Lisa will immediately knock him out: she does not like boors.
  • « Talkativeness»- likes to comment on new places and other people, for example, guards and children. He also constantly tries to chat with Dovahkiin about everything that happens. In the settings, you can set the level of this talkativeness.
  • « Doesn't like bards"- if the bard starts playing the flute in front of her, the Fox will ask him to shut up and start playing herself; if the bard starts playing other instruments, then the Fox will simply ask him to shut up (which he will definitely do); but if the bard sings, then the Fox will definitely shut him up in a rude form in the form of a knockout, and the bard's desire to sing, of course, will immediately disappear.
  • « Dislikes stealing"- if Lisa noticed how you steal, then she will be unhappy with this, and with repeated (several times) thefts, she will be offended and leave. She also dislikes killing innocents and pickpocketing, and if she notices it, she can also leave. Everything will depend on her mood.
  • « Sociability"- Melissa has her own house in the Lunar Sawmill, where your Dovahkiin can live, but she can live in any player's house if she is told:" this is our house, and we will live here. " An indispensable condition: this is possible only in the player's house, both by default and from any mod, if the mod is done correctly. The girl will not live in caves and sheds. If you come home with Lisa (in her or your own) at night, Lisa will go to sleep; if you come in the afternoon, she will not wander after you, but will go about her business. When your character leaves the house, Melissa will quit all her affairs and follow you - of course, if she is in companion mode.
  • « Marauding"- Melissa checks the contents of the pockets of the corpses for valuable items: money, lockpicks, potions, jewelry, etc. (does not take armor and weapons, otherwise the inventory will instantly overflow). He takes everything he finds for himself.
  • « Bugbear"- if the player tried to open the lock (just not at the" key is needed "level), and nothing came of it, then the girl will come up and open the lock herself. Of course, if she has at least one master key. She will refuse to pick locks in houses and cities.
  • If you decide to go to bed, then Lisa will go to your bed and sleep with you, naturally, if this is not a cave or some other unsuitable or dangerous place.
  • « Hunger"- A fox, like a normal living person, needs food. She has to eat periodically, but she does not eat anything and everything raw, she needs soup or roast, i.e. what to cook. The girl can cook herself, but you can also cook and give her something. She herself only cooks soups and fondues, she does not like to cook roasts. After lunch, for the first 12 hours, she is full, then she will sometimes complain, then insist on demanding, and, finally, she will simply be offended and go home if you don’t eat during this time (she will leave after about three days of hunger strike). She will eat, cook, remind herself. Fox cooks in a pot on the fire and therefore does it on the street, but if she finds a pot or a spit in (any) house, she will start asking you for food, if she does not have her own. We must not forget that you need a fire for cooking, and firewood for a fire, so either stock up on them in advance, or go to the nearest forest, the Fox will chop the firewood herself if there are suitable and accessible trees. Also, do not forget about products, because food must be prepared from something. Cooking recipes are in the books that are scattered in different rooms. Naturally, Lisa will not be very annoying with complaints of hunger, so you also need to watch yourself. Plus, she won't complain at the wrong time when you have no time. The system is rather non-linear, and the player himself does not stand in one place, so a lot can happen unexpectedly and at different times. This mode can be turned off in the settings: Magic - Talents - Setting Melissa.
  • « Intolerance towards rivals and competitors"- if Lisa discovers the presence of another companion, she will immediately go home. The girl will not live in a harem, and it is extremely difficult to make her share Dovahkiin's attention with someone. The exceptions are Lydia and Serana: Melissa gets along well with them and can walk together. (Lisa might like some of the mod's companions, but she definitely doesn't like the default ones.)
  • « Moral makeup"- Melissa, although without any special complexes, but at the same time is not promiscuous, so you should not use fashion sex on her. They will not work correctly, and in most cases the game itself will turn off.

Features and add-ons

  • In the follow mode, it is possible to customize Melissa's parameters: body type, height, activity, talkativeness, jumping, reincarnation, picking locks, horse riding, nutrition, etc. If Lisa is lost for some reason, you can “reset” her parameters in the settings, and she will appear in front of the player.
  • There is a boat near Melissa's house that you can ride on the lake. You can also ride both Lisa and Lydia: if they are next to the player, they themselves will jump into the boat. Controlling the boat is the same as that of your character: W S A D, get out of the boat - Q or Tab or ~, if it is necessary to position the YG along the course of movement - "space". The boat can be dropped anywhere, it will return to the dock to the house itself. There is an instruction on the pier, it is also in the house and in the basement. (There is a drawback - the boat does not "see" obstacles, it can pass through stones and the shore, so the player himself must watch where he is directing the boat.)
  • Melissa has her own home near the Lunar Sawmill. A cat (a real cat, not a reduced saber-toothed), a spider and a few cockroaches (for realism) still live in her house. For a more intimate setting, you can dim the light, the switch is in the dining room.
    The spider can be taken with you and released anywhere; then you will be transported into his body and it will be possible to "slide" wherever you want. At the same time, you will see everyone with his eyes, without fear that enemies will notice you. The spider knows how to overcome almost any obstacle, because it can jump (if desired, it can even climb onto a Christmas tree).
  • Near the house lives and is guarded by the hand dragon Anumiks. This is a very formidable dragon in battle, but his tu'um does not harm Dovahkiin, Lisa and their friends. You can offer him your friendship, and then at any time you can call him for help, naturally, in the open world. The dragon is able to destroy any enemy, even a bandit, even his blood brother. However, Anumix is ​​a dragon, and therefore he can look for himself "with whom to fight". Doesn't touch the innocent.
  • The house has many useful things: its own altar (not default); trash bin (all items trapped in it are disposed of without a trace); heterosexual mannequins with the ability to change race and animation; a strange container (when an item is added to it, the content is periodically updated: adding / removing items, adding new arbitrary items, improving weapons and armor ... but all the contents can disappear just as suddenly); periodically replenished cabinet with alchemical ingredients; other necessary things / objects for the player.
  • At the entrance to the house, the weapon from the GG and the Fox is removed, and when leaving it, Dovahkiin automatically puts on the previously removed (if he himself did not wear something at home). There is a switch for this mode near the front door.
  • There is a bathhouse near the house. There you can bask on the shelf, then your character will receive the "Rest" bonus. When entering the steam room, the characters themselves undress, and when leaving the bath, they dress themselves. The player also puts on what was on him before entering the bath.
  • There is a "Music Box" in the bathhouse, and Lisa, like an ordinary girl, begins to dance at the sound of a melody.
  • Ghosts walk around the bath at night, when Dovahkiin approaches, they disappear and appear again, as soon as the player steps aside. A friendly dog ​​is wandering around the bathhouse.
  • Around the house there is a parapet and next to a pier with a boat, from the pier Lisa can dive if she wants.
  • In the location near the house, in the house itself, in the bathhouse and in all connected rooms, its own background music sounds.
  • Workshop: forge, workbench, whetstone, etc; located on the street behind the bathhouse.
  • The house has a pantry for storing food, the entrance to it is under the stairs.
  • The house has a basement, the entrance to it is under the rug. Moreover, this is a basement, not a museum, so the atmosphere there is appropriate. In the basement, there is a room with dummies that can carry weapons, change posture, race, and gender. They have a hidden bonus / token related to armor. You can find out more about this by reading the book in the same basement. There is a hall with racks and showcases in which you can put weapons, as well as on racks. There is a place for storing claw keys, they are hung on imitation locks on the wall. There are busts for storing masks. There is a hall with pedestals on which you can put stuffed animals of killed enemies. You can read how to make stuffed animals in the book in the same basement. When making all the stuffed animals, you will receive a very valuable gift, much better than the Star of Azura: a stone that can take any number of any souls at the same time, while accumulating the energy of souls, which can be transformed into filled stones at any time. So, after shooting a lot of crabs, you can get a filled Great Stone of Souls. Empty stones are not required for this.
  • Below the basement there is an ore cave where you can mine different ores. Each vein has its own floating respawn, but the maximum is 6 days (i.e. it can respawn immediately with a 20% chance, and every day the chance increases by 15%). There are useful artifacts in the mine, look for and use them.
  • There is a secret room in the house, and if it seems cheating, then you don't have to go there. The room has a mirror with which you can change your appearance. There is a “pool of memory”: if a character enters it, he will “lose” his memory and forget all his skills (perks), the energy of which is returned in the form of points / points, and they can be distributed in a new way. The same applies to the parameters of health / magic / strength. Also in the room there are bowls with the blood of a vampire and a werewolf, drinking from which, you can become infected with vampirism and lycanthropy. There is a bowl of holy water - a sip of this water will save the player from any diseases, including vampirism and lycanthropy, so be careful with this.

Quests

  • You can get acquainted with Lisa after the starting quest, but if someone does not want to do this, then it is enough to immediately go to her house in the Lunar Sawmill and take Lisa as a companion already there. The quest itself is a player's dream, in which he has to go through several strange locations and find a way out of them, while staying alive (although this is only a dream, so the player cannot die there). The locations themselves are very atmospheric and unusual (not caves or forts). In order to start the quest, it is enough to go to sleep on any bed, then everything will be clear. (Do not run fast, but look around carefully, there are useful things.) The player's weapons and magic are ineffective there and are unlikely to be applied, but the player will be given their new spells, and weapons can be found in locations. All enemies have their own characteristics, and all need their own personal approach. If you don’t find a way out, or you just don’t know what to do, then open your inventory and magic, look at the added things and spells, think about how they can be applied - the decision will come by itself.
  • A hidden quest to learn the "Gorgon Throw" spell. It will start from the moment the Fox uses this spell for the first time, or when you yourself find the necessary cave. The quest is hidden, i.e. there will be no markers or diary entries. The fox will take you to the right cave herself when needed. You can go through the location almost without a fight, of course, if you behave correctly, but if the battle does begin, it will be very difficult at any level. The guards (enemies) have their own characteristics and abilities, so you need to constantly move and monitor all enemies, find / calculate who and how to destroy, it is advisable to find the correct battle algorithm - without this you are doomed. If you plan to start a battle, then stock up on long-range weapons (there are more arrows), without this you cannot win - some enemies are inaccessible to the sword. Also in the location there are a lot of interesting and useful things, look. There is a book with a new spell "Petrification" and a staff with a similar effect. Tip: do not use cheats to win, it will cost you dearly.
  • Added the ability for a series of quests, which will probably still appear and will come out as additions to this mod.

Technical part

Requirements:

  • Skyrim 1.9.32
  • SKSE 1.06.16
  • FNIS 5.0.2 (if necessary).

Compatibility:

  • There should be no critical conflicts. Melissa uses almost nothing by default. However, some mods that directly change the gameplay of the game may affect the operation of this mod. As well as mods that interact with NPCs, while ignoring checks and conditions, can affect this mod.

Installation:

  1. Download the archive and unpack it.
  2. Place the Melissa.esp and Melissa.bsa files in the Data folder of your game.
  3. If you use FNIS, then place the Meshes folder in the Data folder and update via FNIS (whoever has it, the rest do not need it).
  4. For mobility of Melissa's chest and buttocks, place the SKSE folder in the Skyrim / Data folder.
  5. Launch Skyrim via default launch and check the Melissa.esp checkbox.
  6. You need to launch the game itself through the SKSE launcher.

Removal:

  • Part with Melissa and save.
  • Delete the mod files.
  • If necessary, update via FNIS (whoever has it, the rest do not need it).



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