Werewolves. Moonlight Tales for the game Skyrim Skyrim Mods for skyrim on a werewolf

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?

Comment: a little more and I would have thrown back the last convolutions of my brain, stammering at the American “bear werewolf” and delving into the whole essence of what is happening. It was really difficult to translate and edit in one person.

Update:

Added Russian language.

Added a tested and tuned version from the amazing Windfire.

Purpose of the mod:- Added the ability to change the skin during the transformation. MT provides the player not only with a wide selection of high-quality eye textures, but also with a whole pack of inimitable and unique animal race models (about 200 pieces). - Werewolves by animal species. Now many additional animals for transformation are available to you as a playable race. You can become a werebear by being infected by the wild werewolf "Sanies Ursius" or by drinking the "werewolf blood" potion. Accordingly, the Dark Brotherhood has also been modified to allow the summoning of a bear/snow bear/bear werewolf spirit. - Multiple conversion. Werewolves of Skyrim are powerful creatures, so it seems strange that they only have the ability to transform once a day. To correct this misunderstanding, of course, you can get the Hircine ring, but this is far from the most convenient way out. Using this mod, you get the opportunity to transform exactly as much as you see fit. After returning to your human form, it is worth waiting 60 seconds for the opportunity to return to your animal form again. - Ring of Hircine. Since we already had a chance to touch on the topic of this ring a little earlier, it is worth noting that both its purpose and the power it gives have been changed. As stated in the game itself, this magic ring allows the werewolves to "control their transformation", which prompted the player to search for this artifact. However, the author of the mod decided that “allowing you to transform more than once” fell far short of that description. With MT, once the Hearnsine ring is obtained, it will actually allow you to control the beast within you, unlocking various transformation options. Also, if you're not a werewolf, the ring will allow you to transform once a day without getting lycanthropy. If you are a vampire, then it will effectively allow you to become a vampire-werewolf hybrid. Plus, it's no longer necessary to equip a ring to gain new abilities. Having it in your pocket is already enough. - Lunar transformations. At night, Skyrim offers spectacular views of the night sky with details such as moon phases. Unfortunately, they were almost never used in the standard game, which is another misunderstanding, especially if you are a werewolf. In MT, your life as a werewolf or werebear is closely tied to the stages of the moon. If you have a Hircine ring, then the chance of transformation in each phase and even the approximate time of metamorphosis can be adjusted in the MCM. Those of you who are aware of the lycanthropy mod will be aware of the pop-up notification alerting the player to the imminent transformation. Those notifications have been replaced with a more interesting type of warning. How exactly - the author of the mod decided not to reveal right away, giving the players the opportunity to discover them themselves. - The spread of lycanthropy. Werewolves are now fully able to spread lycanthropy. When attacking NPCs, there is a chance that they will be infected with Sanies Lupinus (werewolf virus) or Sanies Ursius (bear virus). The infection itself is indicated by a subtle glow around the attacked character. Any of the granted diseases take three days to fully develop, after which the NPC becomes a virus-spreading werewolf. Of course, the same rules apply to your character. In addition, the NPC turned by the player will receive the same skin as you had at the time of infection. Note that essential and protected NPCs are immune to these diseases. - Healing. The blood of the beast is a powerful blessing, but there may still come a time when you want to part with it. Healing can be found on some werewolf NPCs or by finding a bear heart. As with every cure, it must be used, but there is a slight catch here too. First you must get to the Glenmoril coven and perform the ritual there. REMEMBER that your beast side can't give up its power so easily, so it's highly recommended to save the game before consuming the heart in case you can't heal the first time. - Followers. Despite the fact that most of the known clans have been destroyed, you can still find companions by turning your followers into hunters of their own kind. Unprotected followers can be infected if you attack them in beast form. If you have a blood potion in your inventory, there will be a dialogue option in which you can ask your companion to drink it. Similarly, if you want to heal him, you must get a heart and ask your interlocutor to eat it while in the coven. The other dialogue options you get will be based on the behavior of the transformation. You can ask a companion to: 1. Transform with you every time. 2. Transform during combat. 3. Don't transform now. In case you want to change your teammate's skin, select "reset skin settings" in the dialogue option, which will change the werewolf's appearance to the one currently used by the player. - Events. Around the whole of Skyrim and Solstheim, not only wilder werewolves can now be found, but bear werewolves, respectively. If you share their blood they will not be hostile to you. In other words, if you are a werewolf, other werewolves will not attack you: instead, they will roam and explore the world around them. Similar to the player character, NPCs' werewolf form will also last for a limited period of time, after which they will revert to their human form. Note that werewolves and bear werewolves are enemies and thus attack each other. To avoid FPS clutter, Bear Werewolves will not show up as soon as they move too far away from the player. - Hunting business. Since Skyrim is now a much more dangerous place, werewolves can be tracked by experienced armed hunters of various skills and races. Those elite hunters from such factions as "Silver Hand" and "Stendarr's Watchers" become the same level with the player and are invulnerable to the "terrible howl." - Music. Depending on whether you're a newly infected or a full-fledged werewolf, you'll experience different flavors of equally atmospheric music: 1. McAsmod Music - 8 classic songs from the "McAsmod's Werewolves Morrowind" mod that play randomly as you move through locations in werewolf form. 2. Full Moon Music - Amazing theme music from the YouTube channel INTERNATIONALvids that plays when the player is infected. This allows you to experience the power growing within you as your mind becomes one with nature around you. Required mods:- SkyUI. - Skyrim Script Extender (SKSE . Recommended mods:- HD Werewolves. Don't miss this outstanding HD texture pack created by KrittaKitty. - Heart of the Beast. MT does not include the sound files of the werewolves themselves, which successfully fixes this mod. -Predator Vision. Improved night vision for vampires and werewolves. - Real Feeding. After eating corpses, the bodies are replaced with blood, gore, and various bones. -A Matter of Time. Displays the current lunar phase, among many other useful features. -Skyrim-Enhanced Camera. Allows you to play in first person as a werewolf. -VioLens - A Killmove Mod. A mod that has some great customization options for werewolves. -Amazing Follower Tweaks. A mod that allows you to make a werewolf lord and a vampire lord, allowing you to command your own kind. Install: Standard. Uninstall: Delete mod files from the "Skyrim" folder.

Author Brevi and Al99
localizer maryline
Language Multilingual
Mod size 58.7 MB
Original nexusmods.com/skyrim/mods/35470
ENT Yes
Distribution Under no circumstances
Date added/updated 07/07/2016 at 00:20
Download

Meeting with werewolves or playing for one of them brings a special atmosphere to Skyrim. However, the original game contains quite a few omissions related to lycanthropy. The situation is corrected by mods for Skyrim werewolves.

The proposed Moonlight Tales plugin adds authenticity, which makes the game even more exciting. Fans of TES V mod provides the opportunity to customize the game exactly the way they want, and write their own fairy tale "Moonlight" to the howl of the werewolf brothers.

Ability to play as a Werber

Werebears, which appeared after the official DragonBorn addon, are now not only enemies for Dovakin, but also an option for transformation. A special ability tree offers to master Roars that summon a leveled bear, up to a ghostly one. The protagonist can become a Werber lycanthrope if he becomes infected with festering ursius from the wild werewolves of Solstheim, drinks a special Werber Blood Potion, or simply applies the desired MCM option.

Masser cycle and Secunda

The indescribable night sky of the northern province catches the eye of many players. For some reason, the phases of the moons of Nirn did not affect the werewolves of Skyrim: the mod corrects this misunderstanding. The life and transformations of a lycanthrope are now directly dependent on the lunar calendar.

The influence of Hircine's ring has been preserved. In addition, the regularity of transformations can be adjusted in the MCM menu.

Random Encounters with Lycanthrope NPCs

After installing the "Moon Tale", Dovakin will meet werewolves, along with other monsters and animals, in the forests and mountains of Skyrim and even on a separate Solstheim. A nameless lycanthrope, be it a werewolf or a wereber, will treat the protagonist indifferently (without aggression or delight) if they are blood brothers. At the same time, all werewolves mutually hate werewolves-bears, so you won’t have to wait long for an attack in case of a chance meeting.

NPCs stay in animal form for a limited time, like Dovakin.

lycanthrope hunters

With the mod installed, the werewolves of Skyrim live in constant danger. The strongest warriors of the Watchers of Stendarr and the Silver Hand prey on the worshipers of Hircine day and night. Although these factions have different philosophies, they share a common goal: hunt down and finish off the monster.

The most formidable roar will not stop the hunter.

The frequency of such unpleasant encounters can be configured in the MCM menu.

Introduction

Werewolves have always been a great addition to the Dragonborn adventures in Skyrim. But there were still many omissions that could be corrected. This plugin aims to make the werewolf game more exciting, atmospheric and interesting. The plugin offers many new features and settings that will allow you to make the game the way you would like it to be. From now on you can create your own story. Welcome to Fairy Tale Moonlight.

Plugin Features:

Changing the appearance of werewolves

"Moonlight Tale" offers a rich selection of skin and eye textures from the best Skyrim modders. Over 200 unique models. An innovative system allows you to instantly change the appearance of a werewolf or a wereber through the settings in the MCM menu and choose the appearance you want.

Werber game

Werbers, which are added by the official DragonBorn DLC, are now available for the Dragonborn. Their howl has been reworked to summon a bear/snow bear/bear spirit. The player can become a Werber by contracting the Festering Ursius disease from wild Werbers (in Saltsheim), by drinking a Werber Blood Potion, or through the appropriate menu option in the MCM.

Beast Blood Expansion

Skyrim werewolves are powerful and dangerous creatures, and yet it is strange that by default they can only transform once a day. Of course, it is possible to get an additional transformation if the player has the Ring of Hircine, but it is quite inconvenient that it must be equipped. In Moonlight Tale, the spell to turn into a beast is no longer a one-time use. After turning back into a human, the ability is debilitated for 60 seconds, after which it can be used again. The decay time can be adjusted through the MCM settings menu.

Ring of Hircine

As for the Ring of Hircine itself, its purpose has also been changed. In the game, one of the werewolves was looking for this ring to control their transformations, but for unknown reasons, instead of controlling the transformations, the ring only gives an additional chance to turn into a werewolf. In Moonlight Tale, once you get the ring, you can control the beast within you by activating the transformation settings in the MCM menu. Moreover, if the player has already been cured of lycanthropy, then he still gets the opportunity to turn into a werewolf. And also, the ring no longer needs to be equipped to get its abilities, it is enough to have it with you.

Lunar transformations

In Skyrim, you can often observe beautiful night landscapes, which, unfortunately, were not involved in the game in any way, even if the player was a werewolf. In "Tale Moonlight" the life of a werewolf and a werewolf will be connected with the phases of the moon. If the player has the "Ring of Hircine", then it is possible to control sudden transformations and customize them through the MCM menu. Those who use the "Tales of Lycantrophy" plugin will surely recognize the on-screen notifications about the phases of the moon. The author does not want to spoil the surprise, so you will have to get acquainted with some of the innovations yourself.

Animal blood infection

From now on, the werewolf can infect other NPCs with lycanthropy, as well as the player. When attacking an NPC or a player, there is a chance that they will be infected with the Festering Lupinus (Werewolf Virus) or Festering Ursius (Werbera Virus) disease. When infected, there is a slight glow around the infected. The infected have three days before becoming a werewolf capable of transmitting the virus to another NPC or player. An alternative method of turning into a werewolf is the appropriate potion, which can be found on the bodies of werewolves or werebers. Note that protected NPCs are immune to the werewolf or werber virus and cannot be infected! The author strongly advises for greater immersion in the game, first get infected, and then wait for the first treatment, as well as enable lunar transformations and werewolf hunters.
Virus transmission settings can be set in the plugin configuration menu via MCM.

Treatment for lycanthropy

The blood of the beast is a gift, but there may come a time when you want to be healed. The cure can be obtained by taking a werewolf/werewolf heart from the bodies of NPCs/wild werewolves turned into beast form. The player must then travel to the last remaining altar of Hircine in the Glenmoril Coven and perform the ritual. Remember that your bestial nature won't want to give up just like that, so make sure you save ahead of time! Another way to cure is to use the appropriate option in the MCM settings menu.

Companions werewolves

While most of the werewolf clans have been wiped out, the player can create their own by turning their companions into werewolves. If you have werewolf blood or werewolf blood in your inventory, a line will appear in the dialogue with the companion. Healing is similar. You must have a werewolf heart, then travel to the Glenmoril coven and ask your companion to eat the werewolf heart. Other lines of dialogue will allow you to set when the companion should turn into a werewolf. The following options are available:
- Don't transform
- Transform as you like
- Transform with me
- Transform when you want
Changing the appearance of the satellite occurs by resetting the appearance of the player, through the plugin settings menu in the MCM.

Random encounters with werewolves

Now the player in his travels can come across wild werewolves and werbers in the vastness of Skyrim and Saltsheim. If you are a carrier of werewolf blood, then they will not be aggressive towards you. In other words, if the player is a Werewolf or Werber, then the wild werewolves will not attack him or her, but will roam around exploring the area. As in the case of the player, wild werewolves are in the form of a beast for a set amount of time. In addition, Werewolves and Werbers are sworn enemies. As soon as they see each other, they will attack the enemy. The choice of the appearance of wild werewolves is random, thanks to the new dynamic system. To avoid cluttering save files too much, werewolves will be removed by moving a long distance away from the player. Through the configuration menu, you can set the appropriate parameters that affect the frequency of meetings.

Random encounters with hunters

Skyrim has become much more dangerous for werewolves! The best of the best hunters from such factions as Stendar's Watchers and the Silver Hand roam its expanse. Their goal is to hunt down and kill monsters and no terrible howl can stop them. As in the case of wild werewolves, the percentage of encounters with hunters can be set in the plugin settings menu.

Music

The highlight of this plugin is a selection of music. The author tried to make the game even more atmospheric by adding new, unique music from the best composers.

Added eight unique music themes when playing as a Werewolf or Infected. This option, like others, is configured through the plugin settings menu.

Requirements:

Skyrim 1.9.32.0, SkyUi 3.1 and above, SKSE

Installation

1. Unzip the plugin to a temporary folder;
2. Copy the contents of the Data folder to the Data folder of your installed game;
3. Connect the esp file in the "Files" section of the game launcher;
4. Play.

Installing over a previous plugin version:
No special action needs to be taken.

Credits:

spwned for a wonderful plugin and permission to publish and translate the Russian version.

Question: Will the plugin work on game versions lower than 1.9.0.32?
Answer: No, it will not!

Question: Do I need to start a new game after connecting the plugin?
Answer: In most cases, this is not necessary, but if you like to install a lot of plugins, play, then remove these plugins and install others, then in this case - yes, it's better to start a new game.

Question: If there was a previous version of the game, is it necessary to cure lycanthropy / make a clean save, etc.?
Answer: If this is not written in the Description or in the ReadMe, then you do not need to do anything like that. If in the future such a need arises, it will be written about it.

Question: Is the plugin compatible with "Tales of Lycanthropy - Werewolf Overhaul"?
Answer:"Tales of Lycanthropy - Werewolf Overhaul" is divided into two modules - main (ToL - Core) and additional (ToL - SKSE). "Moonlight Tales - Werewolf and Werebear Overhaul" is compatible with an additional module (ToL - SKSE). It conflicts with the main module (ToL - Core), because in fact, the main module (ToL - Core) is the previous version of the same plugin. They have the same author.

Question: Will "Moonlight Tales" conflict with (fill in the name yourself) plugin for werewolves?
Answer: I do not know! Install such plugins at your own risk. And carefully read the description for such a plugin. They are almost always written about compatibility and conflicts.

Question: Do I have to use SkyUi? I don't like it and I want to do without it.
Answer: Yes, definitely! Without SkyUi, you won't be able to set up the plugin. There are no other ways to set up. Alternatively you can use SkyUi? Only with MCM without changing the interface itself (SkyUI-Away - http://skyrim.nexusmods.com/mods/29440). How it's all done is shown in this video: http://www.youtube.com/watch?v=xVBp_P2dDD4

Question: Do I need SKSE?
Answer: Yes, it is required!

Question: I can't find the settings? How to open MCM and where is it located?
Answer: Esc key -> System tab -> Line Mod settings -> There we already select the desired plugin and configure it. Convenient and simple!

Question: I don't have the line Customize mods/Moonlight Tales?
Answer: This has been observed by some users. There may be several reasons for the game version / SkyUi / SKSE not matching each other. Another reason may be that the plugin is not installed correctly or is not connected in the Files section of the game launcher. In some cases, plugins that affect scripts, even after removal, are registered in saves, and problems may arise due to the save files themselves. Try the following steps:
1. Load earlier saves. If it doesn't help, start a new game.
2. If you have a high level or you do not want to part with the appearance of the player, then use the "Papyrus Data Transfer" utility, which is designed to solve problems with save files.
3. It is possible that you have a conflict with something, in order to find out with what: disable all plugins except of. DLC, SKSE and SkyUi -> go into the game -> make a clean save -> exit -> connect Moonlight Tales -> make sure you have "MT_Quest_MCMScript.pex" file in your "Data\Scripts" folder -> go into the game check it appears check if you need a line with settings -> if yes, then make a new save in a separate slot -> exit and connect other plugins one by one (after connecting one plugin, before connecting the next one, go into the game and check if there is still a line with settings).
4. Check that you launch the game through "skse_loader.exe", and not in the standard way through the game launcher or through a shortcut to the TESV.exe file!

Question: After all the steps above, there is no line. Maybe the plugin is not working?
Answer: The plugin is working. The problem is specific to you, in your combination of plugins / settings, etc.

FAQ compiled by LinKortes plugin translator

Removed dependency on Dawnguard and Dragonborn DLCs
- If the Dawnguard DLC is not installed, then hunters will have bows instead of crossbows, Everything will work as expected, but the effects will be less impressive;
- If the Dragonborn DLC is not installed, then Verbers will not appear;
- Added new settings to the MCM menu;
- NPCs will no longer hunt the player in closed cities and locations (like Cairn of Souls, for example);
- Fixed performance issues when a large number of werewolf/hunter/vampire NPCs spawned;

Compatibility:
- NOT COMPATIBLE WITH WEREWOLF MASTERY YET (in development);
- Plugin now includes Werewolf Aftermath Re-Equipper by Korodic. (Note from the translator: As I understand it, the plugin dresses after turning from a werewolf into a person what the player was wearing, but only works with standard clothes);
- Compatible with: Amazing Follower Tweaks by Dheuster, RaceCompatibility for Skyrim and Dawnguard by TMPhoenix, Frostfall - Hypothermia Camping Survival by Chesko.

Changelog:

2014.09.01. Changes in version 2.33:

=> Update script/faction logic:

Choosing to ally with wolves will no longer have side effects. On top of that, bear people can now be bear allies with the same option.

2014.08.17. Changes in version 2.32:
Bugfixes: hotkey system
Changing hotkeys in MCM will no longer kill the main script. This problem was hidden behind the lunar transformation and music.

2014.08.11. Version changes 2.31:

Bug fixes with dialogues with companions

2014.08.10. Version changes 2.3:

=> New feature/hotkey - far jump. You can activate this for 4 seconds, allowing you to jump 10 times at normal jump height for 30% stamina (configurable). Fully protects against fall damage. The hot key has another purpose in the air. It will simply prevent fall damage for 6 seconds.

=> New function/hotkey - call
This feature will instantly turn you back into a human. It is configured in MKM.

=> New feature/tweak: No cooldown while in beast form
Removes the cooldown on your shapeshift ability. Were NPCs are not affected by this option and will remain on their original cooldown.

=> New feature/setting: friendly wolves in human form
When this setting is enabled, wolves will become friendly to a human with the blood of a beast. If you come to Stendarr, you might be easier to see through.

Bugfixes, bugfixes

2014.08.06. Version changes 2.25:

Fixed bugs with leveling up.

2014.08.06. Version changes 2.2:

=> New Feature/Setting: Gain Skill when Powered

=> Greatly increased performance

=> Model update
- The werewolf woman is back in fashion!

=> Texture updates

=> New feature/tweak: Bleeding after transformation.

=> New feature: Lunar Transformation - no sounds and bleeding, which will remove the animation.

======================================
Published with the written permission of the author spwned
Plugin original page

======================================

Introduction

Werewolves have always been a great addition to the Dragonborn adventures in Skyrim. But there were still many omissions that could be corrected. This plugin aims to make the werewolf game more exciting, atmospheric and interesting. The plugin offers many new features and settings that will allow you to make the game the way you would like it to be. From now on you can create your own story. Welcome to Fairy Tale Moonlight.

Plugin Features:

Changing the appearance of werewolves

"Moonlight Tale" offers a rich selection of skin and eye textures from the best Skyrim modders. Over 200 unique models. An innovative system allows you to instantly change the appearance of a werewolf or a wereber through the settings in the MCM menu and choose the appearance you want.

Werber game

Werbers, which are added by the official DragonBorn DLC, are now available for the Dragonborn. Their howl has been reworked to summon a bear/snow bear/bear spirit. The player can become a Werber by contracting the Festering Ursius disease from wild Werbers (in Saltsheim), by drinking a Werber Blood Potion, or through the appropriate menu option in the MCM.

Beast Blood Expansion

Skyrim werewolves are powerful and dangerous creatures, and yet it is strange that by default they can only transform once a day. Of course, it is possible to get an additional transformation if the player has the Ring of Hircine, but it is quite inconvenient that it must be equipped. In Moonlight Tale, the spell to turn into a beast is no longer a one-time use. After turning back into a human, the ability is debilitated for 60 seconds, after which it can be used again. The decay time can be adjusted through the MCM settings menu.

Ring of Hircine

As for the Ring of Hircine itself, its purpose has also been changed. In the game, one of the werewolves was looking for this ring to control their transformations, but for unknown reasons, instead of controlling the transformations, the ring only gives an additional chance to turn into a werewolf. In Moonlight Tale, once you get the ring, you can control the beast within you by activating the transformation settings in the MCM menu. Moreover, if the player has already been cured of lycanthropy, then he still gets the opportunity to turn into a werewolf. And also, the ring no longer needs to be equipped to get its abilities, it is enough to have it with you.

Lunar transformations

In Skyrim, you can often observe beautiful night landscapes, which, unfortunately, were not involved in the game in any way, even if the player was a werewolf. In "Tale Moonlight" the life of a werewolf and a werewolf will be connected with the phases of the moon. If the player has the "Ring of Hircine", then it is possible to control sudden transformations and customize them through the MCM menu. Those who use the "Tales of Lycantrophy" plugin will surely recognize the on-screen notifications about the phases of the moon. The author does not want to spoil the surprise, so you will have to get acquainted with some of the innovations yourself.

Animal blood infection

From now on, the werewolf can infect other NPCs with lycanthropy, as well as the player. When attacking an NPC or a player, there is a chance that they will be infected with the Festering Lupinus (Werewolf Virus) or Festering Ursius (Werbera Virus) disease. When infected, there is a slight glow around the infected. The infected have three days before becoming a werewolf capable of transmitting the virus to another NPC or player. An alternative method of turning into a werewolf is the appropriate potion, which can be found on the bodies of werewolves or werebers. Note that protected NPCs are immune to the werewolf or werber virus and cannot be infected! The author strongly advises for greater immersion in the game, first get infected, and then wait for the first treatment, as well as enable lunar transformations and werewolf hunters.
Virus transmission settings can be set in the plugin configuration menu via MCM.

Treatment for lycanthropy

The blood of the beast is a gift, but there may come a time when you want to be healed. The cure can be obtained by taking a werewolf/werewolf heart from the bodies of NPCs/wild werewolves turned into beast form. The player must then travel to the last remaining altar of Hircine in the Glenmoril Coven and perform the ritual. Remember that your bestial nature won't want to give up just like that, so make sure you save ahead of time! Another way to cure is to use the appropriate option in the MCM settings menu.

Companions werewolves

While most of the werewolf clans have been wiped out, the player can create their own by turning their companions into werewolves. If you have werewolf blood or werewolf blood in your inventory, a line will appear in the dialogue with the companion. Healing is similar. You must have a werewolf heart, then travel to the Glenmoril coven and ask your companion to eat the werewolf heart. Other lines of dialogue will allow you to set when the companion should turn into a werewolf. The following options are available:
- Don't transform
- Transform as you like
- Transform with me
- Transform when you want
Changing the appearance of the satellite occurs by resetting the appearance of the player, through the plugin settings menu in the MCM.

Random encounters with werewolves

Now the player in his travels can come across wild werewolves and werbers in the vastness of Skyrim and Saltsheim. If you are a carrier of werewolf blood, then they will not be aggressive towards you. In other words, if the player is a Werewolf or Werber, then the wild werewolves will not attack him or her, but will roam around exploring the area. As in the case of the player, wild werewolves are in the form of a beast for a set amount of time. In addition, Werewolves and Werbers are sworn enemies. As soon as they see each other, they will attack the enemy. The choice of the appearance of wild werewolves is random, thanks to the new dynamic system. To avoid cluttering save files too much, werewolves will be removed by moving a long distance away from the player. Through the configuration menu, you can set the appropriate parameters that affect the frequency of meetings.

Random encounters with hunters

Skyrim has become much more dangerous for werewolves! The best of the best hunters from such factions as Stendar's Watchers and the Silver Hand roam its expanse. Their goal is to hunt down and kill monsters and no terrible howl can stop them. As in the case of wild werewolves, the percentage of encounters with hunters can be set in the plugin settings menu.

The highlight of this plugin is a selection of music. The author tried to make the game even more atmospheric by adding new, unique music from the best composers.

Added eight unique music themes when playing as a Werewolf or Infected. This option, like others, is configured through the plugin settings menu.

Requirements:

Skyrim 1.9.32.0, SkyUi 3.1 and above, SKSE

Installation

1. Unzip the plugin to a temporary folder;
2. Copy the contents of the Data folder to the Data folder of your installed game;
3. Connect the esp file in the "Files" section of the game launcher;
4. Play.

Change in this version:

Removed dependency on Dawnguard and Dragonborn DLCs
- If the Dawnguard DLC is not installed, then hunters will have bows instead of crossbows, Everything will work as expected, but the effects will be less impressive;
- If DLC Dragonborn is not installed, then verbers will not appear;
- Added new settings to the MCM menu;
- NPCs will no longer hunt the player in closed cities and locations (like Cairn of Souls, for example);
- Fixed performance issues when a large number of werewolf/hunter/vampire NPCs spawned;

Compatibility:
- NOT COMPATIBLE WITH WEREWOLF MASTERY YET (in development);
- Plugin now includes Werewolf Aftermath Re-Equipper by Korodic. (Note from the translator: As I understand it, the plugin dresses after turning from a werewolf into a person what the player was wearing, but only works with standard clothes);
- Compatible with: Amazing Follower Tweaks by Dheuster, RaceCompatibility for Skyrim and Dawnguard by TMPhoenix, Frostfall - Hypothermia Camping Survival by Chesko.

For those who do not like to download "pig in a poke" screenshots!

A comment: a little more and I would have thrown back the last convolutions of my brain, stammering at the American "bear werewolf" and delving into the whole essence of what is happening.

It was really difficult to translate and edit in one person.

Update:

Purpose of the mod:

- Added the ability to change the skin during the transformation.

MT provides the player not only with a wide selection of high-quality eye textures, but also with a whole pack of inimitable and unique animal race models (about 200 pieces).

- Werewolves by animal species.

Now many additional animals for transformation are available to you as a playable race. You can become a werebear by being infected by the wild werewolf "Sanies Ursius" or by drinking the "werewolf blood" potion.

Accordingly, the Dark Brotherhood has also been modified to allow the summoning of a bear/snow bear/bear werewolf spirit.

- Multiple conversion.

Werewolves of Skyrim are powerful creatures, so it seems strange that they only have the ability to transform once a day. To correct this misunderstanding, of course, you can get the Hircine ring, but this is far from the most convenient way out.

Using this mod, you get the opportunity to transform exactly as much as you see fit. After returning to your human form, it is worth waiting 60 seconds for the opportunity to return to your animal form again.

- Ring of Hircine.

Since we already had a chance to touch on the topic of this ring a little earlier, it is worth noting that both its purpose and the power it gives have been changed. As stated in the game itself, this magic ring allows the werewolves to "control their transformation", which prompted the player to search for this artifact. However, the author of the mod decided that "allowing you to transform more than once" fell far short of that description.

With MT, once the Hearnsine ring is obtained, it will actually allow you to control the beast within you, unlocking various transformation options. Also, if you're not a werewolf, the ring will allow you to transform once a day without getting lycanthropy. If you are a vampire, then it will effectively allow you to become a vampire-werewolf hybrid.

Plus, it's no longer necessary to equip a ring to gain new abilities. Having it in your pocket is already enough.

- Lunar transformations.

At night, Skyrim offers spectacular views of the night sky with details such as moon phases. Unfortunately, they were almost never used in the standard game, which is another misunderstanding, especially if you are a werewolf. In MT, your life as a werewolf or werebear is closely tied to the stages of the moon. If you have a Hircine ring, then the chance of transformation in each phase and even the approximate time of metamorphosis can be adjusted in the MCM.

Those of you who know about the "lycanthropy" mod will be aware of the pop-up notification, warning the player of the imminent transformation. Those notifications have been replaced with a more interesting type of warning. How exactly - the author of the mod decided not to reveal right away, giving the players the opportunity to discover them themselves.

- The spread of lycanthropy.

Werewolves are now fully able to spread lycanthropy.
When attacking NPCs, there is a chance that they will be infected with Sanies Lupinus (werewolf virus) or Sanies Ursius (bear virus). The infection itself is indicated by a subtle glow around the attacked character. Any of the granted diseases take three days to fully develop, after which the NPC becomes a virus-spreading werewolf. Of course, the same rules apply to your character. In addition, the NPC turned by the player will receive the same skin as you had at the time of infection.

Note that essential and protected NPCs are immune to these diseases.

- Healing.

The blood of the beast is a powerful blessing, but there may still come a time when you want to part with it. Healing can be found on some werewolf NPCs or by finding a bear heart. As with every cure, it must be used, but there is a slight catch here too. First you must get to the Glenmoril coven and perform the ritual there. REMEMBER that your beast side can't give up its power so easily, so it's highly recommended to save the game before consuming the heart in case you can't heal the first time.

- Followers.

Despite the fact that most of the known clans have been destroyed, you can still find companions by turning your followers into hunters of their own kind. Unprotected followers can be infected if you attack them in beast form. If you have a blood potion in your inventory, there will be a dialogue option in which you can ask your companion to drink it. Similarly, if you want to heal him, you must get a heart and ask your interlocutor to eat it while in the coven.
The other dialogue options you get will be based on the behavior of the transformation.
You can ask a companion:

1. Transform with you every time.
2. Transform during combat.
3. Don't transform now.

In case you want to change your partner's skin, select "reset skin settings" in the dialog option, which will change the werewolf's appearance to the one currently used by the player.

- Events.

Around the whole of Skyrim and Solstheim, not only wilder werewolves can now be found, but bear werewolves, respectively. If you share their blood they will not be hostile to you. In other words, if you are a werewolf, other werewolves will not attack you: instead, they will roam and explore the world around them. Similar to the player character, NPCs' werewolf form will also last for a limited period of time, after which they will revert to their human form.

Note that werewolves and bear werewolves are enemies and thus attack each other. To avoid FPS clutter, Bear Werewolves will not show up as soon as they move too far away from the player.

- Hunting business.

Since Skyrim is now a much more dangerous place, werewolves can be tracked by experienced armed hunters of various skills and races. Those elite hunters from factions such as the Silver Hand and Stendarr's Vigilant become the same level as the player and are invulnerable to the "spooky howl".

- Music.

Depending on whether you are a newly infected or a full-fledged werewolf, you will experience different flavors of the same atmospheric musical score:

1. McAsmod Music - 8 classic songs from "McAsmod's Werewolves Morrowind" mod that play randomly as you move around in werewolf form.

2. Full Moon Music - Amazing theme music from the YouTube channel INTERNATIONALvids that plays when the player is infected. This allows you to experience the power growing within you as your mind becomes one with nature around you.

Required mods:

HD Werewolves.
Don't miss this outstanding HD texture pack created by KrittaKitty.

Heart of the Beast.
MT does not include the sound files of the werewolves themselves, which successfully fixes this mod.

Predator Vision.
Improved night vision for vampires and werewolves.

Real Feeding.
After eating corpses, the bodies are replaced with blood, gore, and various bones.

- .
Displays the current lunar phase, among many other useful features.

- .
Allows you to play in first person as a werewolf.

VioLens - A Killmove Mod.
A mod that has some great customization options for werewolves.

Amazing Follower Tweaks.
A mod that allows you to make a werewolf lord and a vampire lord, allowing you to command your own kind.

Installation:

Standard.

Removal:

Delete mod files from "Skyrim" folder.



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