Gonduin Castle - Houses and locations - Mods for Skyrim - Mods catalog - Tes-Game. Download mods for houses and castles for Skyrim Download mod Skyrim own castle

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This Skyrim mod will add a new castle to your game, which is located in the mountains. To understand where it is, take a look at the map. The history of the castle: it was abandoned due to a curse placed on it. You will have access to a task that you can receive from the courier. He will just run up to you, you don’t need to look for anything. In this task, you have to try to remove the curse from the castle of Gonduin. After the task, you can restore the castle to your liking and use it as your own home. I think, according to the description, you already wanted download skyrim mod for your castle. And now about some features.

Castle like home

After the quest, you will be able to use the castle as a home. There are several ways to get into it. In the house you will find many places to store your items. Also showcases for everyone. The castle has an alchemy room and an enchantment room. And a bunch of other useful places from mannequins to libraries.

Other features

Also in this Skyrim castle mod you can customize the armor and weapons of all the guards. If you get bored, you can provoke an attack on the castle (talk to the guards or blow the horn at the top of the tavern tower).







Downloading and installing the Gonduin castle mod

To install, you should transfer the "Data" folder from the downloaded archive to the Skyrim folder on your PC. Confirm folder merging and activate the mod in the launcher. Can be installed via
Version: Final
Language: Russian

Whoever owns this castle owns Skyrim

Final version
- Made specifically according to the requests of users. It does not require the installation of others (my or someone else's mods). Of course, all the functions associated with my other mods in this version have been cut off (their list has been removed from the list of previous updates), and the size has grown, since the archive now contains all the files necessary for the mod to work offline. In fact, this is a rollback to version 8.0, but with fixes. Work on this mod in its standalone version has been discontinued. For everyone who needs a standalone version, I recommend keeping it on their computers, as in the future it may be replaced by a continuation of this mod in conjunction with SkyCastleBody.

Update 8.4
- Improved integration of the mod with the Sky Castle Body necessary for the operation of the Castle, the size of the BSA archive has decreased.

Update 8.3
- Fixed a bug with the invisibility of the bodies of Lorenzo, catwoman and girls.

Update 7.1
- Made fixes and improvements after long testing..

Update 7.0
- Added new clothes and armor. The total number of items in fashion is approaching 1200
- Armor from the Tera game can be bought from Lorenzo's companions.
- Kimono and chain mail can be bought from the cleaning lady Agnes.
- Changed the dressing system for female characters.

History of previous changes:
- Created special models for displaying large mod objects at long distances.
- Provided compatibility with other mods that affect the appearance of distant objects.
- Added a lot of new armor for DG and UNP bodies.
- Fixed found errors.
- Improvements have been made.
- Fixed DG body texturing bugs.
- Added character woman - a cat. Lives in the forge of the Castle.
- Added cat clothes from Neovinci.
- Added new leather clothes.
- Redesigned Menagerie.
- Minor quest fixes and improvements.
- Fixed a glitch with textures when on a spiral staircase
- Fixed bugs in the Ancient Temple quest
- Fixed first person view of UNP jumpsuits
- A number of minor improvements
1. Female mod characters now have several different body types, different textures, different faces and heads:
- 3 hot spring girls have LB bodies.
- The rest of the old characters now have a DG (Dream Girl) body
- 2 cyborgs with CBBE bodies settled in the lobby of the Throne Room.
- Three teenage girls can be released in the Orphanage, their bodies are made on the basis of UNP.
2. Clothes and armor for UNP, DG, LB, cyborgs and children's bodies are built into the mod.
- Vanilla armor, UNP, DG are made in the Castle Workshop and separate anvils are made for them.
- LB Armor is made in the forge of the LB Museum (placed in the Thermal Springs).
- Specialized tanning machines have been supplied for different types of clothing.
- The armor is divided into separate elements that can be crafted and worn separately by combining elements from different sets of armor. For this, an alternative system for putting on armor has been developed. Armor elements occupy undocumented additional slots and sometimes even several.
3. The space artifact Space Core has been introduced into the mod. It falls onto the path on the western slope of the Throat of the World (running South from the top entrance to the Throne Room Cave) when the player follows it. This artifact is placed on a pedestal in the Atronach Forge to craft new items. There are Atronach forges in the Midden under the College, in the On the Table Museum and the LB Museum. New recipes are found in the book lying in all three forges. A spare space artifact is in Lorenzo's room in the Hall of Portals.
4. The possibility of changing the bodies of the female characters of the Castle is provided. To do this, you need to call a succubus with the appropriate body in the Forge of the Atronachs (recipes in the book, a space artifact is used), kill him and pick up the ring, dressing which gives the desired body. The vanilla-bodied succubus has a ring that allows you to completely change any character that you can put it on. The ring makes all the character's clothes available for exchange, including the Outfit. With it, you can, for example, change Lydia into anything. In order for the character's inventory to be updated after putting on the ring, you must exit the item exchange menu and enter it again. Do not wear body change rings on mannequins. Swapping their bodies with rings is not yet supported and will break the dummies. You can put on the dressing ring on the mannequins, and after removing this ring you will get access to everything that the mannequins have, including underwear.
5. The keys to the Castle are now obtained as a result of quests with pointers. The key at the end of Wind Peak is held by the boss there. He also has an amulet of resurrection. If you put it on one of the two ghosts of the Castle, then it will take on flesh, and if you then remove it, the ghost is completely resurrected, but becomes vulnerable. The wearer of the amulet gains the ability to cast the resurrection spell (sorcery section) and gains ghost invulnerability. The amulet resurrects the dead with minimal damage to their factions and behavior.
6. In the chambers of Dovakin, in the museum showcase, lies the volume of Charm. He gives the player a prayer that is most conducive to the player of any character. This allows you to take on companions and marry, for example, Elysia or marry Balgruuf. She also resurrects the characters. But this prayer must be used with caution, as it completely breaks the character's own inner world and subordinates him to Dovakin. So, Elysia, taken as a satellite, will not be able to control Solitude.
7. You can buy a scroll of divorce from the merchants of the castle. It allows you to get a divorce, but it is very expensive. In addition, each character can only be divorced once, because as a result, the character will be offended by you and will no longer pay attention to your amulet of Mary.
8. The butler of Lorenzo Castle has been added to the mod. It was specially created by Papa Azzi Seraphim You can talk to Lorenzo and you can get quests from him.
9. All castle armor can be bought from Castle merchants, but only according to the level of the hero. At low levels, you can not buy cool armor. Corresponds to the level lists of the vanilla game.
10. Along the Western slope of the Throat of the World a path was laid through the new sanctuary of Stendar.
11. Dragons no longer fly through the walls of the Castle.
12. When concluding a marriage, a spouse can be offered either the Dovakin's Chambers or the Manor on the Waterfalls for living.
13. The girls released from the Orphanage go to live in the Manor on the Waterfalls (second level). They can be taken as satellites.
14. The voice acting of all the Castle trainers and sellers has been fixed.
15. The work of the Castle portals has been changed. From the very beginning, only those that lead to other Dovakin's locations work. Portals to houses function only after the purchase of the corresponding house. Portals to vanilla locations usually start working after the player visits that location in the normal way. The portal to the Dunstar Sanctuary of the Dark Brotherhood only starts working if the player chooses to destroy the Brotherhood. In order not to deprive him of the opportunity to kill the emperor, in this case, when visiting the Vault, the final quest of the Dark Brotherhood will start.
16. Grelod the Good is now connected to the drug mafia of the Riften port (carefully inspect the Orphanage).
17. For the DG body, shoes with REAL high heels (raises the whole body) are introduced.
18. Almost all the interiors of the Castle have been reworked.
19. All characters of the Castle change clothes for the night. Now they will not tear the sheets with weapons and armor.
20. Castle locations have their own musical accompaniment.
21. A special museum has appeared in the Thermal Springs of the Castle with mannequins with LB bodies. Do not put the body change ring on these mannequins, otherwise they will break.
22. Added new quests, Ancient Temple location, new characters, new clothes and jewelry. Jewelry is crafted on the jewelry table in the Castle Workshop.
23. The appearance of all the characters of the Castle has been redesigned.
24. Musical accompaniment is allocated to a separate archive.

Update:6.2
1. Added new clothes and armor..
2. Bugs fixed.
3. Many models and textures have been redone. The size of the mod has been reduced.

Update:6.1
1. Added new DG body armor.
2. Added two steel helmets with animated visor visible and in first person. It goes down when the weapon is drawn.
3. All chain mail and overalls for all bodies have been redone.
4. DG body texturing bugs fixed.
5. The appearance of the body change rings has been changed.
6. Numerous minor improvements.

Description:

1. Sky Castle
- Located on a rock hanging in the sky above Solitude. It contains many rooms of different sizes. Among them are a bath with thermal springs, a Heavenly forge, a zoo, a treasury, a kitchen, a dining room on the balcony, living quarters, Dovakin's chambers, a library, and the Hall of Portals. The castle workshop contains some very useful artifacts and books, including a recipe book. In the same place (and in the Heavenly Forge), you can forge elegant jewelry made of gold and silver with rubies, emeralds and sapphires. They can be enchanted. New mail armor, a daga, a rapier and a steel dagger for the left hand are also forged there. Weapons, jewelry, clothes and armor can be bought from both Dremora in the Celestial Mines and from the girls from the baths and other celestial locations.
- The premises of celestial locations are decorated with paintings with views of the Himalayas and Altai. They contain many new books, among the authors Pushkin and Edgar Allan Poe. In the Hall of Portals, there is a museum on a table where you can enter and where you can hang armor on mannequins and place weapons on racks. The museum is looked after by Alla, who lives and cleans there. But she is a good archer and you can take her with you on hikes. Many portals from the castle lead to all the houses of Dovakin and to many other places in Skyrim. The castle rooms are connected by doors, stairs and a portal elevator. The castle is convenient to use as a base for companions. There are living quarters with everything you need and a few beds. There is a bathhouse where I placed three people who relax most of the time, but eat in the morning and in the evening, sleep 8 hours every night, for which they go to living rooms. Inhabitants of celestial locations can be taken as companions or spouses. Just don't pester the cleaning lady Agnes and the cook, they are still old. In the courtyard of the Castle, an ice ghost and a smoke mother walk, in the Dovakin's Chambers - fire atrons and sprigans, which can also be taken as satellites. On Sunday (Sandas) evening, after visiting the Arena, 9 inhabitants of heavenly locations come to dine on the balcony of the Castle.
- Round-the-clock shift duty in the Castle is carried out by 12 tailless lizards in armor. All of them can be taken as companions. To get into the Treasury, you need a key, which is located in another location in the Sky Arena.

2. Sky Arena
- Located in the sky above Whiterun. There is an arena itself with 20 strong draugrs. On the armrest of the chair of one of them lies the key to the Treasury of the Heavenly Castle. After killing the desired draugr, a quest with a pointer to the key will automatically appear. Draugr cages are opened with knife switches. In addition, there are 4 towers with different weapons and everything necessary for warriors of different specializations. The towers are opened with a key from a box hanging on a tree, and the key to it is in the sarcophagus. Under the Arena is a large dungeon. It is difficult to clear this entire location from evil spirits, but this will greatly increase the experience and skill of the hero. To facilitate the task, every Sunday at noon, 5 archers and a cool magician from the inhabitants of the Heavenly locations come to the arena for entertainment. They sit there until the evening and help the hero in battle. A note at the bottom of the dungeon sheds light on the history of the Arena.

3. Sky mines
- Located above the lake under Riften. On their surface there is a picturesque farm, a vegetable garden and a house where Susan, Sulga's sister from Kamen-Shor, lives. Every Saturday (Laredas) evening she visits her sister. Inside the flying island are the mines themselves. Several local inhabitants of different races work there. At the end of the day, they rest by the fire upstairs. All of them can be taken as companions and spouses. Miner girls sell unusual clothes from heavenly locations, and Dremora Valentina and Dorian sell blacksmith goods.

4. Throne Room
- From the dungeon of the Heavenly Arena, the path leads into the mountain of the Throat of the World, where the cave with the Throne Room is located. It is guarded by many different enemies, but there you can kill a witch who has a flying broom, in addition, there is a levitation spell tome. The broom is very useful for you to fly around the celestial locations. Through the Throne Room, you can get to the locations of the Heavenly Castle even without having a key, although this is not easy. In a couple of places in Skyrim, there is a book where hints are given on how best to do it, and the entrance to it is marked on the map. Inside all flying locations, their layouts are installed on a scale of 1:10

5. Homestead on waterfalls
- In a picturesque place in Skyrim is the Manor at the Waterfalls. This is a good resting place for Dovakin. Inside there is a layout of the estate. But what makes it different from other layouts is that you can enter it. And inside that estate-model there is also a model... Do you catch the trend? But I warn you, entering layouts is dangerous for a fragile mind. Refrain from doing this if you are unsure of yourself.

Characters of celestial locations trade and teach various arts:
- Cleaning lady Agnes teaches you how to pick locks.
- The caretaker of the Museum Alla teaches archery.
- Chef Steven teaches you how to sneak.
- Irina teaches destruction magic.
- Rita teaches enchantment.
- Blacksmith Smith - blacksmithing.
- A girl Betty appeared (sitting in the kitchen during the day), who teaches alchemy and sells ingredients. She is the best teacher in Skyrim.
- Dremora Valentina and Dorian are now siblings and trade in blacksmithing items that Valentina makes.
- The inhabitants of the castle have their own clothes of different colors. It can be crafted at the tanning machine or bought from the Skymines Dremora.
- All humanoids of celestial locations have screams.

More:
- You will need a key to enter the heavenly locations. It is located at the end of Windy Peak Dungeons. Or ask Susan for it (I gave it to her). After first visiting the open surfaces of celestial locations, you can be transported there directly by fast moving. Entrance to celestial locations is possible from below either through the Castle itself, or through the Mines, or through the Throne Room (without a key).
- At the end of the Windy Peak dungeons and in the Arena dungeon, you will meet the ghosts of the mages killed once from the Castle (girls). They also have keys and can even be taken as a companion! They have two huge benefits:
- they cannot be killed, but the enemies do not understand this.
- they do not interfere with shooting at the enemy, as the arrows fly through them.
- Clothes and jewelry are made up of many parts, and all of them can be enchanted and worn along with regular armor. For example: earrings, panties or tights. With the appropriate skills, this allows you to create magicians of incredible power.

Notes from the author:
1. The pointer to the location of the Ancient Temple will not appear even if the diary is read. You have to find it yourself. There is a picture of this place in the book. In addition, there are many hints where to look and how to enter. After all, it's a quest. It is possible that not everyone will cope with it.
About the missing diary. There are glitches in the game with the disappearance of some items. This is not scary, since none of my quests are tied to only one item. Missing just one item won't break anything. The diary would only add a little to the explanation of the situation.

2. Killing Grelod is a dark brotherhood quest, and I didn't change it. Killing itself will not give pointers to the girls. These pointers will appear only after the player crosses the borders of a special marker. You don't have to release them, if they interfere, leave them where they were.

On a note:
- The mod is packed in the BSA archive. These are just two files SkyCastle.bsa and SkyCastle.esp, so the mod is easy to install and remove without fear that it will leave something behind in the game.
- The mod has been tested for compatibility with polygamy and multi-companion mods.
- I've been making this mod for a long time and I'm tired of making a description. Trust me, there's a lot more out there than what I've said. And check and see and enjoy the mod as I did when I created it.

Requirements:
Skyrim 1.9.32.0.8
1.07.03

Installation:
- Copy the files from the Data folder of the archive to the game's Data folder. Activate the mod in the Launcher (loader)
- Musical accompaniment is moved to a separate archive file SkyCastle_Music.bsa. Make sure the SkyCastle_Music.esp file is checked in the Launcher

Optional:
- The mod includes an addition that replaces the mannequins in the game with pretty girls. The mannequin mod files are contained in the Options/FemaleMannequins folder. This is a separate mod, to install which you need to copy the files from this folder to the Data folder in the game. This is about the same addition as what was included in my mod, but not quite the same. You might like the old one better. The girls there are not so beautiful, but the mannequin races switch better.

Attention!
- To unpack the archive, you will need approximately 1.5 gigabytes of free disk space
- For all scripts to work (dressing up and changing bodies), the mod now requires the installation of SKSE, changing clothes will not work without it. This script extender is needed by all modern advanced mods.

Removal:
Delete the plugin files from the game's Data folder.

Compatibility:
When creating the mod, special attention was paid to ensuring its compatibility with other mods. Specifically tested for compatibility:
- All Skyrim DLCs
- (UFO)
- . Needed to be able to fly into cities. Castle in the Sky should definitely come after Open Cities in the load sequence.





If you do not want to install Sky Castle Body, then the previous version of the castle is available:

Alternative download:(thanks )
1. download pieces of the cut archive, in any order, slowly, according to your mood or the provider, day, month, year
2. download the HJ Split utility, which is located there
3. put them all somewhere in a convenient place, in a separate folder (just for convenience)
4. run the program, press the Join button and specify a file with the _.001 ending (in the lower window you can specify the path for the final folder where the archive will merge, by default - in the same folder where the pieces are)
5. we press start and after a certain time a full-fledged archive will appear
6. install the mod into the game as usual, pieces can be deleted
7. the program may be useful in the future, it is free, does not require installation, it works quickly, on many Asian sites there are parts of archives like _.001, _.002, etc., cut by it

Usually mods for houses and castles of Skyrim are popular among players who want to settle Dovakin in a really chic place. A feature of this modification is the ability to build your future home anywhere in the country, if the territory is suitable for construction. Having collected the necessary materials, Dovakin is able to make furniture and arrange it as he pleases.


A special scroll of decorations is used to furnish the house, and the construction process takes place with the use of new spells.



Your future home can be installed in any place you like and deployed at the angle you need. If you want to decide for yourself what kind of view will open from the porch of the Dovakin's estate: mountains or lake, sunset or sunrise - without hesitation, download one of the best Skyrim house mods. After spending a little time on construction, you will be completely satisfied with its result.


No presets and restrictions, complete freedom of action.

Add-on features:

There are no restrictions when choosing a place for construction;


Objects are easily moved with the mouse, or you can use the fine-tune dialog;


Large selection of furniture in different styles, more than 150 items in total with the prospect of increasing their number;


You can engage in farming activities (gardening, horticulture, livestock keeping);


Choice of 14 variants of house models;


Walls can now be decorated not only with combat and hunting trophies, as in the official Skyrim mod for Hearthfire houses, but also with paintings;


Furniture is created in-house on a carpentry machine;


There are patches to work with DLC Hearthfire and Dawnguard.

Building permit:

First of all, Dovakin needs to visit Karl Zilla. His house is a couple of hundred paces from Riverwood, on a steep bank of the river near the bridge. Talk to Karl to find out how he managed to build a house here - in the continuation of the dialogue, the purchase of land rights will become available.


In the future, it will be possible to purchase ready-made furniture from this character.


After reading, the received documents disappear, and Dovakin learns new spells. Now he can choose a place for the future dwelling by casting the spell "Construction: start". Thus, with the help of the Skyrim mod on the house on
a marker of the future mansion will appear on the map.


A level surface should be chosen, otherwise problems with the installation of the building may arise.

Features of the construction process:

1. Building any type of house costs money. A modest shack will cost less, an imposing stone mansion will cost more.


2. During the installation of the building on the surface, due to the peculiarities of the landscape, the house may rise crookedly or even go underground. Be patient to achieve the desired result.


3. A separate certificate is required for each new construction site. The spell to start construction disappears after the first cast, instead the player is given spells to continue building.


4. It is better to charge new spells in different hands, so the process will go faster.


5. Take advantage of the ability to independently move objects to move them with the mouse.


6. If, when working with the Skyrim mod for building a house, you want to try setting through the dialogue, just cast the "Move" spell again and select a different control method.


7. The spell "Place a door" should not be cast thoughtlessly: first make sure that the building is level and the walls are not skewed.


8. After using this spell, with the help of two spells that appear, you can hang the door in a place that suits you. As with building, it's best to place the spells in different hands.



After setting the building in place and placing the entrance, you can finish the construction. Spells that have become unnecessary will disappear, and a new spell will appear, with which you should mark your cottage. In addition, the Skyrim mod for building a house will add another spell that allows you to quickly move to a new place of residence.

Furnishings of Dovakin's new house:

To craft furniture yourself, go to the nearest forge and make a carpentry machine there. With it, you can design any piece of furniture for a new home. In addition, you can buy special scrolls from Karl Zilla - as a merchant, he is available from 08:00-20:00.


Scrolls should be used near the place where you plan to install furniture. Use the Move and Set Up spells to position your new cabinet or table at the desired location. As in the case of construction, you can control the movement with the mouse or use the fine-tuning mode.

Notes:

1. For the manufacture of some furnishings, you will need to upgrade your blacksmithing skills. So, a carpentry machine requires a skill level of 60, and a tanner requires a skill level of 30.


2. You can fix the furniture in the chosen place so that it does not fall or move from the slightest push, with the help of a special decorator's assistant.

Basement:

All models of houses are equipped with spacious cellars. The exception is the orc-style mansion, where the basement is located separately. In this room, you can place furniture for storing weapons, armor and books - in a word, equip an excellent storage of Dovakin's trophies.

Farming activities


In addition to building a mod house, Skyrim allows you to farm. You can grow your own apple orchard, plant the usual potatoes, cabbage and carrots, sow wheat.


If you plan to garden, choose an open area for construction: nothing can be planted among the rocks. To work in the garden or garden, Dovakin will need an ordinary shovel.


If desired, you can enclose your site with a fence.


It is also quite interesting to engage in animal husbandry: get your own cow or goat, settle several laying hens in the yard. You can not only enjoy the rural atmosphere, but also receive milk, eggs and skins once a week. Wool can be made from goat hair - obviously, the creator of the modification does not know about the plant origin of this material.

Note:

Unable to create and move bookcases and weapon racks. Unfortunately, this possibility is not provided in the mechanics of the game.

Solutions for possible problems:

1. If you can’t ask Karl how to build a house in Skarim, video
with a detailed solution to the problem is attached below. The bug occurs due to the latest patch. All you have to do is save and restart the game.


2. Some pieces of furniture are not affected by decorating (permutation) spells. The creator of the mod is working on this issue.


3. Often there are bugs with onions, potatoes and cabbage - there is no solution yet.

Notes:

1. Before each change to the house, whether it is the construction process or the rearrangement of furniture, it should be saved.


2. The final installation of the item after the corresponding spell occurs with a delay. For these few seconds, try not to move the mouse: in case of incorrect placement of the object, it is not possible to straighten it.


3. The situation is completely different with the door: before saving, you need to check it several times for operability. If installed incorrectly, it will be difficult to leave the house through this door, although it can work for the entrance without problems.


4. Check the functionality of each new item that you can interact with: chairs, workbenches, cabinets. It often happens that it is impossible to get up from a new chair or bench without using tcl.


5. The stones needed for making furniture are found in the process of mining ore. Most of them are in iron ore veins, also do not deprive corundum and orichalcum deposits of attention.


6. Below you can see a mini-guide on Skyrim, a video on how to build a house - everything is shown there very briefly and clearly.

Mod update:

Before installing the update, you should save in a clean slot, delete the old version. The archive contains the main mod (Data folder) and the patches needed to work with Dawnguard and Hearthfire. The installation is standard: Data from the archive is placed in the root of the game, confirm the merge.


Patches are installed in the same way. After activating the mod in the launcher, you can start the game, use the previously created clean save.

The mod adds a new castle to Skyrim, which is located in the mountains, southwest of the tavern in Riverwood. The castle is abandoned because of the curse that lies on it. After completing the quest, in order to remove the curse from the castle, you can rebuild the castle in parts and make your own house out of it.
In fact, this is a completely inhabited city (after completing the quest), but at the beginning you will only see abandoned ruins where ghosts live.

The inhabited castle has display cases for all playable dragon priest masks, 16 mannequins, display cases for weapons and racks, 12 and 25 in 7 rooms. In addition, you can find a fully equipped alchemy and enchantment hall, many bedrooms, as well as a good treasury storage and a library with bookshelves.

To start the quest, just wait for the courier to run up to you. If you don't want to complete the quest, you can skip it.

The mod contains over 40 NPCs that will live in the castle. Some of them may be hired by you as companions or be your retinue. Others are merchants or just guards who patrol the area.

After you complete the quest, you will have the opportunity to restore the castle, talk to the manager, you can buy and restore all the buildings in the castle, from the stables, the tavern, to the throne room.
Once you're all set up, if you get bored, you can have some fun, just talk to one of the guards or blow the horn on top of the tavern tower to provoke an attack from the enemies. The attack happens randomly. It can be vampires, bandits, marauders and a dragon, the attack occurs from any side of the location.

Have fun!

Bugs and compatibility:
Incompatible mods Riverwood Tower and The Candle Makers
Possible bug "live mannequins", but they do not wander around the castle, but stand still, the bug is fixed by the first call to the mannequin.

Requirements: Skyrim

Installation: Standard

Removal: delete mod files from "Skyrim" folder



37

The plugin adds a beautiful castle for the player, small but worthy of any jarl.
Mendoza Castle is located northeast of Riften, will immediately appear on the map and will be available for movement. But it will not be easy to get the key - for this you need to defeat the enraged centurion who besieged the guard. Inside you will find the key.

The fortress is inhabited, so you will not be left alone. There are servants, a manager - she is a merchant, two cooks selling food, guards led by a charismatic captain, a court magician, a sweet lady who spends days in the laboratory, a blacksmith and even a bard.
At your service:
- The throne room, the doors from which lead to your private chambers
- Kitchen
- Forge
- Magician's laboratory with alchemy and enchantment table
- Armory with mannequins and weapon racks
- Lots of bookshelves
- Chests
- Guest quarters
- Shrines of the Nine
- Alchemy Garden
- Carasmus and Dungeon
- Library
You can go to the roof of the fortress - it is well guarded and there are mannequins for training.

Nothing superfluous, everything is done carefully, navmeshes are laid, companions can live in guest rooms.

Requirements: skyrim



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