Skyrim Melissa. Download mods for skyrim

Antipyretics for children are prescribed by a pediatrician. But there are emergency situations for fever when the child needs to be given medicine immediately. Then the parents take responsibility and use antipyretic drugs. What is allowed to give to infants? How can you bring down the temperature in older children? What medicines are the safest?

And her face is good, unlike others who look like dolls or worse.

It is strange to call a frankly sloppy face "good". The first two screenshots show that this is the same doll, only an ugly doll. Do not condemn those who do not want to see this in their game.

Review is long!



And now the cons:







As a result, it is better not to install this mod at all. Even if you are able to withstand her voice, endure constant attempts to communicate. which cannot be responded to. for example, buy her something that she tried on in the store and asks you, and put up with the fact that she tells everyone that she wants to see a dragon, although there is a personal one near her hut, then anyway, believe me, you don’t need everything these accompanying bugs, which, at times, appear out of the blue. The mod was scored a little earlier than immediately, it is stupidly unplayable.

I'll leave a review about the use. This is not "fi" and not a requirement to fix, just for those who will look at the page and decide to download this mod.

Review is long!

Fortunately, I didn’t meet the bugs at the very beginning, described in the comments below, I got it strictly according to the rules, having completed the quest with a dream, by the way, that’s still a problem, for half an hour I shot unkillable skeletons with magic from a hill inaccessible to them, until I realized that in an icy the map should stupidly skip everyone, but there you can fill the frosty salt.

Of the pluses, I can only note her house, compact, but with all inclusive, so to speak, now I’m thinking how to cut her out and leave the house.
It would be possible to write down a spider as a plus, but it is purely fun, it's not like moving into a rat into a disonord, you can just crawl, look around as a spider, but you will return to your body, standing in the same place where you moved into a spider. The only plus is that they won’t aggro at you at this time, you can dump it into a spider and leave the opponents to Melissa.
And now the cons:
What in the description is called its "features of behavior" in fact, for the most part, are just some kind of flaws.
Stealth - she, supposedly. she decides when to stealth, for all the time she crouched only once, when I climbed into the colleges of magicians in invisibility, although there was no point in that. But it is perfectly scorched by stomping and walking to its full height in front of opponents in general everywhere. It is fixed by switching to default behavior, but then why is it needed at all?
She does not want to kill enemies in stealth, perhaps because she categorically does not want to stealth.
It entails a string of bugs, mostly crashes: took someone to the team - crash, walked with her around his house added by the mod - crash, looted a bunch of enemies and she also tried to loot someone with you - crash. Add to this periodic friezes due to changing clothes after moving to locations with different weather conditions. They are caused by the fact that her body for clothes is UNP enabled (since I have this replayer on everyone). but she stubbornly uses DG for her naked body, so the following scheme is obtained: appearance at the location - loading textures of clothes UNP - loading textures of her naked body DG - loading textures of other clothes UNP. If at the same time the company has a couple of other companions, AFT is turned on, you have moved to the city or from the city and they have separate clothes for the city and the house - a complete freeze of Skyrim is guaranteed.
In battle, she is a hellish cheater, useful to those who play on the master with a bunch of mods to complicate the life of GG, on my master with mobs uplifted three times through DM, she takes out any bandit, giant and other riffraff in one or two shots. I haven't been able to meet dragons yet, so I won't say anything about them.

Once I sent her to take things home, put them in a backpack she spawned, she took it away, didn’t say anything, didn’t go anywhere, I didn’t see things anymore ¯\_(ツ)_/¯

I did not find the function of sending it to the store in the dialogs at all, the branch of these dialogs is generally disgusting.
Her follow-up to GG is terrible. In the description, she walks side by side, but in reality she doesn’t catch up with me even when walking normally, if you turn on the sprint, then after half the endurance she will already be on the horizon, from where she will fly to the GG in one jump, spreading her legs and, most likely, slamming her face into the mud . Even turning on the close following mode, it is not possible to make her stay close, every now and then she will stand somewhere in the distance and look, then it will even come to her mind and she will decide to come up. The finale was that she stood on the stairs in front of the house and looked at GG, who had already climbed down about 50 meters and mounted a horse, then it dawned on her, she called for a horse and sat on him on the stairs. I don’t know what happened next, since I didn’t wait for her, the second companion with AFT calmly rode a horse behind, and I didn’t see her even after the fast travel, I suppose, as it is written in the description, “she was offended and went home” or in simple language - bugged script.
And finally, voice acting... voice acting is HELL! Even if she was 100% perfect, I would have demolished her because of one such voice acting. I periodically order automatic voice messages in IP telephony for a company, and so, there the voices are more emotional, although they are written down by letter / word. I don’t know what guided me when inserting such a localization, I would rather leave the original voice, translated only the text.
As a result, it is better not to install this mod at all. Even if you are able to withstand her voice, endure constant attempts to communicate. which cannot be responded to. for example, buy her something that she tried on in the store and asks you, and put up with the fact that she tells everyone that she wants to see a dragon, although there is a personal one near her hut, then anyway, believe me, you don’t need everything these accompanying bugs, which, at times, appear out of the blue. The mod was scored a little earlier than immediately, it is stupidly unplayable.

Oh yes, and a beanie, a nightmarish beanie that doesn't fit any of her armor sets like a saddle to a cow. What kind of cosplay of Genghis Khan is I can't imagine.

The Elder Scrolls V: Skyrim - Melissa


Game platform: TES V: Skyrim Legendary Edition
English title: Melissa
Russian name: Melissa
Current version: 1.1
Mod language: Russian
Russian voiceover: Sephraella
The size: 264 MB
Aleks Tirex, Petrovich.

Description


The modification adds a unique companion to your character in Skyrim. Melissa is strikingly different from other Dovakin's companions both in her behavior and in her abilities. Lisa - as friends call Melissa - is a rather young and mischievous red-haired girl, without "glamor and painted gloss." The new companion of your hero has a distinct personality, that is, the character stands out as well as it is possible in the game. The girl is sometimes capricious, sometimes touchy, occasionally she can “snort” at you, but mostly she is kind and cheerful. The fox is more of a friend than a "carrier of your things" or a "zealous fighter", and certainly not a "Barbie" for trying on outfits. You need to treat her accordingly (then there will be less "snorting" with insults). The girl will not recklessly rush into the thick of the battle and will not even get into a fight after Dovakin, but ... If they offend her personally, or the Dragonborn cannot cope with his opponent on his own, then do not expect mercy from her. And you should not consider such behavior as cowardice - the Fox will not do your work for you, but will always help if circumstances so require.
The character is fully voiced in Russian, body physics is supported (chest, etc.). "High heels" don't work.​


Important features of the modification:

  • Melissa uses her two autonomous bodies, DG TBBP and UNP TBBP. All clothes in fashion are "sharpened" for the body of DG. The body type is toggled in the settings, however, when fully nude, the body type will be DG, regardless of the settings.
  • The mod uses its own animation, so if you use mods with animation, then do not forget to update the game via FNIS after installing this plugin. Those who do not use FNIS do not need to do anything: the animation itself will be added automatically, and everything will work by itself.
  • The mod requires SKSE version 1.06.16 or later.
  • Actually, modifications of the add-on are not needed, but the plugin can use them, if any are installed. So? with the Dawnguard DLC installed, the Fox will be able to transform into a vampire lord.
  • Forced nudity is present in fashion. If someone, for religious, sanctimonious or other reasons, does not like this state of affairs, then do not undress the Fox and do not go to the bathhouse with her, since the body of the Fox is initially without clothes and it is her own. This means that if you have body models with clothes installed in the game, then Melissa's body will still be without clothes.
  • If you don't like some modes or features, then some of them can be disabled in the settings: Magic -> Talents -> Melissa's Settings.

More about fashion:

Cloth

  • The girl can wear her own clothes. When the weather changes, he changes into winter or summer sets. He takes off his hat indoors and puts it back on again outside.
  • Melissa can wear whatever clothes you give her. Having any number of clothes in her inventory doesn't matter, as the girl will only wear that last one (in both options). The fox can carry up to 32 items that the player gives her. Indoors, he will remove the hat or helmet added by the player in the same way as his own, and when going outside, he will put on these items again.
  • In the water, he changes into a swimsuit, and in cold water - in winter. When leaving the water, she will put on what she was wearing before entering the water. The fox can also teach you how to change clothes in the water, and then your character, when entering the water, will also automatically take off everything, including weapons, and put everything back on when leaving. Enabling or disabling this ability is carried out: Magic - Talents - Disabling dressing in the water.
  • At home, the Fox wears her home clothes (when not in the mode of following Dovahkiin). When he goes to bed, he changes into a nightgown.
  • If the player strips Melissa naked, then she will decide whether to dress herself after that or not. In this form, she can walk with Dovakin, but if she becomes ashamed (for example, people appear), then the Fox will dress herself without asking you. (Melissa, like a decent girl, blushes with shame and embarrassment.)

Escort Mode

  • normal mode: Melissa walks with Dovakin, stands still very little. If there is something nearby, then the girl takes it or uses it; otherwise - wanders around.
  • As far as possible, he walks light, tries not to carry weapons.
  • While hiking in Skyrim, he tries to walk next to the GG, and not behind.
  • Escort Mode: walks with the Dragonborn, but tries not to interfere with him. He knows how to overcome obstacles (pits, ravines, etc.), and if there are no navmeshes, then the Fox simply jumps over them. Can climb mountains after your character. Based on the foregoing, the Fox can be taken with you to difficult places and locations: most likely, she will not get lost. In the settings, you can turn off this mode, and then Melissa will jump only at your request. For greater realism, a jump error mode has been introduced, i.e. sometimes a girl will fall: she is a living person, not a robot.
  • Close tracking mode: invoked by the dialog. You need to ask the Fox to go nearby and keep up, while she can also jump after your Dovakin and will not be distracted by anything else. This is very convenient in particularly difficult places or locations. This mode works until the first fast movement or location change (through the door, etc.), - then you need to ask the Fox again, if necessary. This is done so as not to disturb Lisa's normal behavior for too long.
  • If your hero hid or crouched, then Melissa decides for herself whether she needs to do the same. It depends on various conditions, primarily on the location.
  • V stealth mode the girl tries, if possible, not to interfere with your movement. The girl will not delay the player's movement, and if the Fox is in front of him, she will constantly move forward a short distance, giving your character the opportunity to move. This is very convenient in narrow aisles: no need to push the Fox in the back and kick her in the ass so that she moves and gives you the opportunity to pass.
  • riding mode: if Dovakin perched on a saddle, then the Fox will call on his horse to ride with you. She's not a fool to run after you on her own! In this mode, you cannot save (disabled), and there is no fast travel (disabled). It is known that the features of the Skyrim engine do not make it possible to mount a horse anywhere, so sometimes the Fox still has to look like a fool: she can ignore her horse and continue to walk.

Combat mode

  • Melissa has four levels of activity in combat. Default: like a regular companion (she rushes into battle and does the same as regular companions. And three personal modes: low, medium and high activity (medium activity by default).
  • In these modes, the Fox does not attack herself and always gives your hero the opportunity to deal with enemies on his own. The girl enters the battle only when Dovakin himself cannot defeat the enemy. However, if the enemy gets too close to the girl, then most likely she will attack the enemy.
    The fox herself decides when to join the battle and when to leave it. She will not fight instead of the Dragonborn, as other companions usually do: the girl only helps you, and in case of increased danger, she protects you.
  • During the fight, Melissa is able to heal your character if his health is greatly reduced. It can also heal Dovakin's companions. The player's health level for healing depends on the Fox's activity level you set.
  • Melissa is able to determine the weaknesses of the enemy and applies the appropriate weapon or magic to them. So, she hits Dwemer machines with weapons, vampires with fire, fire atronachs with cold, etc. As you can see, the girl uses a very extensive arsenal, preferring to use the most effective means against each specific opponent. Melissa's knockback and knockback spells work on all NPCs, even Dwemer machines and giants; dragons are an exception.
  • The Fox has her own spells in her arsenal, with which she can hit both individual opponents and their groups. In the event of an unequal battle for Dovakin or the Fox, i.e. when there are a lot of enemies, the girl will start to “hit the area”, however, without using the spells of the school of destruction, so as not to deprive you of the opportunity to cope with the adversary yourself.
  • Melissa skillfully uses weapons against magicians. It is known that they are agile opponents, and do not let them get close to them, so the battle with them can drag on for a long time. The fox "pulls" the magician towards him and inflicts a fatal blow.
  • Melissa has the Gorgon Throw spell in her arsenal. If the enemy has equipped and picked up weapons other than small arms, then when this spell is cast on the victim, the latter turns to stone for a couple of seconds, and the Fox instantly rushes at the immobilized enemy and hits with great force. If the girl did not miss (and this happens), then the victim will be knocked down or killed. The Fox can teach this technique to your character too - through a quest that will start after the first use of the spell by the Fox, or if you yourself find the right cave.
  • Melissa has a short conversation with dragons: she immediately enters into battle and does not stop until the unfortunate creature dies.
  • In combat, the Fox prefers magic and dual wielding, but can use any other weapon.
  • If Melissa did not enter the battle, then she tries to step aside so as not to interfere with you showing yourself as a real hero.
  • The girl knows how to "shoot the sentry", i.e. in stealth mode, at your request, she can quietly sneak up on the victim (spell) intended by the player and stab her. However, she will do this only with the “two-legged”, i.e. with humans, falmer, draugr and skeletons. At the same time, the girl herself always remains unnoticed. However, there are options in which Melissa will not be able to "remove the sentry": either the enemy will notice the slow Dovakin, or the Fox will not be able to get to the victim.
  • In case of serious danger, if during the battle there are many enemies around (more than 3) or the player’s health is low, then you can “ask” for protection from the Fox. If the Fox is not busy casting special spells, then it is enough to activate it (perhaps several times in a row), and it will create a protective field for 40-45 seconds, in which the player will be invulnerable, and the regeneration of health and magic will greatly increase. This field will knock the enemy out of melee range. However, at the same time, the Fox herself will be busy only maintaining this field and will not be able to participate in the battle. If there are few enemies, but there is still not enough strength to defeat them, then you can “beg” the Fox to create such a field, and if she wants, she will create the field. This field also affects Lydia if she is nearby.
  • At the end of the battle, if you cleared the location, then Melissa will try to get you out of it. You can follow the girl, or you can, on the contrary, lead her along.

Special Modes

  • Melissa can take on the form (werewolf, vampire, vampire lord) that the player is in. This feature can be disabled in the settings.
  • If your Dovakin turned into a werewolf or a vampire lord (while the Dawnguard DLC is optional, the mod works without it), then the Fox will turn into the same creature.
  • In werewolf mode, the girl will feed on the dead, regardless of whether your character does it or not. In the guise of a werewolf, the Fox remains as long as you yourself remain a werewolf. Characteristically, the girl at the same time behaves like an "animal", i.e. she attacks first, and she doesn’t care about GG.
  • Melissa is also in vampire lord mode as long as Dovahkiin is a vampire lord. The behavior of the girl at the same time practically does not differ from that in the usual mode: she does not attack herself, she decides when and how to start the fight.
  • If the player has become a vampire, then the Fox will also be a vampire. Similarly, your character is subject to stages of vampirism, which is also reflected in her appearance. It should be noted that Melissa has her own stages, and does not depend on the stages of your character.
  • In vampire form, the Fox can drink the blood of sleeping people if the player does so themselves. Then your companion, like you, is removed from the stage of vampirism, and the girl takes on an almost normal appearance (except for the eyes). After biting a sleeping person, Lisa's face will be covered with traces of blood for about 15 seconds, then she will return to normal.
  • The general behavior of the Vampire Fox is no different from her normal behavior.

household skills

  • Melissa can build a simple fire, she can make a fire and cook food on it. If there is any default bonfire nearby, then the Fox will not build another one next to it.
  • If the girl does not have firewood with her (3 logs), then she will look in the area for either a cutting block, or a firewood well, or suitable trees. If he finds firewood, he will bring them, and if only trees, he will chop firewood (he will chop these trees). From this firewood, the Fox will make a fire. At these fires, she can warm herself or just sit.
  • Bonfires disappear if you move far away from them, and while they are “burning”, the Fox will not kindle new ones.
  • During the inactivity of the player, the Fox can do useful things: forging, mining, chopping firewood, etc., if there are appropriate objects nearby. At the same time, her work will be very fruitful, for example, when working on a grindstone, the Fox actually sharpens (improves) weapons from her inventory, when, say, when working on a workbench, she improves armor, when mining ore, she extracts ore, which she can then melt into ingots at the smelter, etc. Naturally, the possibility / chance of successful work depends on the time of using the object and on luck.
  • Melissa can play the flute: she has 14 melodies in her repertoire. What exactly to play, she chooses herself.
  • Once a day, you can ask Lisa to take things home (to her home). She will give you a bag in which you can put things to send home. Naturally, she will not be able to carry a lot (weight is a maximum of 250 units). After that, she will return to you.
  • You can also send her to the store to sell unnecessary things if you are with her near her house or Riverwood. The mechanism is the same as with sending things home. At the same time, the Fox, like a real woman, can buy something for herself with the proceeds. As a rule, these are either exclusive weapons or clothes that cannot be found in the game in the "free sale".
  • The fox can act as your character's trainer. Teaches destruction, archery, and one-handed weapons, all master-level skills. The price and principle of training are standard.

Behavioral features

  • « Shopaholism» - an addiction to shopping. If you go to a clothing store with Lisa, she will drop everything and start trying on all the outfits in a row, while she can no longer be stopped until you leave the store.
  • « Musophobia"- fear of mice (malicious rats). At the sight of a mouse, the Fox loses self-control, begins to panic and hysteria. At the same time, there is no longer any talk of any battle: as long as at least one mouse is running around in the area (the Fox is so terrified that she turns pale). Even when riding a horse, the Fox gets off it and panics. In the guise of a werewolf and a vampire lord, of course, this is not the case, because at that moment it is no longer a Fox, but a monster.
  • « Touchiness"- if Melissa is hit several times outside of combat, she will be offended and go home. At the same time, it can no longer be stopped until she is at home.
  • « Jealousy"- The Fox painfully reacts to Dovakin's conversations with individuals of the opposite sex. The girl will either say this to your face, or to the face of your interlocutor. If the latter starts to be rude in response, then the Fox will immediately knock him out: she does not like boors.
  • « talkativeness- likes to comment both on new places and other people, such as guards and children. He also constantly tries to chat with Dovakin about everything that happens. In the settings you can set the level of this talkativeness.
  • « Doesn't like bards"- if the bard plays the flute with her, the Fox will ask him to shut up and start playing herself; if the bard plays other instruments, then the Fox will simply ask him to shut up (which he will definitely do); but if the bard sings, then the Fox will definitely shut him up in a rude form in the form of a knockout, and the bard’s desire to sing, of course, will immediately disappear.
  • « Doesn't like stealing"- if the Fox noticed how you steal, then she will be unhappy with this, and with repeated (several times) thefts, she will be offended and leave. She also dislikes killing innocents and pickpocketing, and if she notices this, she can also leave. Everything will depend on her mood.
  • « Sociability"- Melissa has her own house in the Half Moon Sawmill, where your Dovakin can also live, but she can live in any player's house if she is told: "this is our house, and we will live here." Prerequisite: this is only possible in the player's home, both by default and from any mod, if the mod is done correctly. The girl will not live in caves and sheds. If you come home with the Fox (in her or your own) at night, then the Fox will go to sleep; if you come during the day, then she will not wander after you, but will go about her business. When your character leaves the house, Melissa herself will drop all her business and follow you - of course, if she is in companion mode.
  • « Marauding» - Melissa checks the contents of the pockets of corpses for valuables: money, lock picks, potions, jewelry, etc. (does not take armor and weapons, otherwise the inventory will instantly overflow). Everything he finds he takes.
  • « bear cub"- if the player tried to open the lock (only not the level "need a key"), and nothing happened, then the girl will come up and open this lock herself. Of course, if she has at least one master key. She will refuse to break locks in residential buildings and cities.
  • If you decide to go to bed, then the Fox will lie down in your bed and will sleep with you, of course, if this is not a cave or other inappropriate or dangerous place.
  • « Hunger- The fox, like a normal living person, needs food. She must eat from time to time, but she does not eat anything raw and raw, she needs soup or roast, i.e. what needs to be cooked. A girl can cook herself, but you can also cook and give her something. She herself cooks only soups and fondue, she does not like to cook roasts. After dinner, for the first 12 hours, she is full, then she will sometimes complain, then insistently demand, and, finally, she will simply be offended and go home - if you don’t eat during this time (she will leave after about three days of a hunger strike). Eat, cook, she will remind herself. The Fox cooks in a pot on a fire and therefore does it on the street, but if she finds a pot or a skewer in the house (any), she will start asking you for food if she doesn’t have her own. We must not forget that you need a fire for cooking, and firewood for a fire, so either stock up on them in advance, or go to the nearest forest, the Fox will chop wood herself if there are suitable and affordable trees. Also, do not forget about the products, because food must be prepared from something. Cooking recipes are in books that are scattered in different rooms. Naturally, the Fox will not be very annoying with complaints of hunger, so you also need to follow it yourself. In addition, she will not complain at the wrong time, when you have no time. The system is quite non-linear, and the player himself does not stand in one place, so a lot can happen unexpectedly and at different times. This mode can be turned off in the settings: Magic - Talents - Melissa's Settings.
  • « Intolerance towards rivals and competitors"- if the Fox detects the presence of another companion, he will immediately go home. The girl will not live in a harem, and it is extremely difficult to force her to share Dovakin's attention with someone. The exceptions are Lydia and Serana: Melissa gets along well with them and can walk together. (Perhaps one of the mod companions will be able to please Lisa, but she definitely does not like the default ones.)
  • « moral character- Melissa, although without any complexes, but at the same time is not dissolute, so sex fashion should not be used on her. They will not work correctly, and in most cases the game itself will turn off.

Features and Extras

  • In follow mode, it is possible to customize Melissa's parameters: body type, height, activity, talkativeness, jumping, disguise, picking locks, riding, eating, etc. If the Fox is lost for some reason, you can “reset” its parameters in the settings, and it will appear in front of the player.
  • There is a boat near Melissa's house where you can ride on the lake. You can also ride both the Fox and Lydia: if they are next to the player, they themselves will jump into the boat. Boat control is the same as your character: W S A D, get out of the boat - Q or Tab or ~, if necessary, positioning the GG along the course of travel - "space". The boat can be left anywhere, she will return to the pier to the house. There is an instruction on the pier, and it is also in the house and in the basement. (There is a flaw - the boat does not "see" obstacles, it can pass through stones and the shore, so the player himself must watch where he directs the boat.)
  • Melissa has her own house near the Half Moon Sawmill. A cat (a real cat, not a miniature sabertooth), a spider and a few cockroaches (for realism) also live in her house. For a more intimate setting, you can dim the light, the switch is located in the dining room.
    You can take the spider with you and release it anywhere; then you will be transported into his body and it will be possible to “slide” where you need. At the same time, you will see everything through his eyes, without fear that enemies will notice you. The spider can overcome almost any obstacles, because it can jump (if desired, it can even climb a Christmas tree).
  • Near the house lives and is guarded by the hand dragon Anumiks. This is a very formidable dragon in battle, but his thu'um does not harm Dovakin, the Fox and their friends. You can offer him your friendship, and then at any time you can call him for help, of course, in the open world. The dragon is able to destroy any enemy, even a bandit, even his fellow blood. However, Anumiks is a dragon, and therefore he can look for himself "with whom to fight." The innocent are not touched.
  • There are many useful things in the house: your own altar (not default); trash bin (all items that fall into it are disposed of without a trace); heterosexual mannequins with the ability to change race and animation; a strange container (when an item is added to it, the contents are periodically updated: adding / removing items, adding new arbitrary items, improving weapons and armor ... but all the contents can disappear just as suddenly); periodically replenished cabinet with alchemical ingredients; other necessary things/objects for the player.
  • When entering the house, the weapons of the GG and the Fox are removed, and when leaving it, Dovakin automatically puts on the previously removed one (if he didn’t put on anything at home). There is a switch for this mode near the front door.
  • There is a bathhouse near the house. There you can bask on the shelf, then your character will receive the Rest bonus. When entering the steam room, the characters undress themselves, and when leaving the bathhouse, they dress themselves. The player also puts on what he was wearing before entering the bathhouse.
  • There is a "Music Box" in the bathhouse, and the Fox, like an ordinary girl, begins to dance at the sound of a melody.
  • Ghosts walk around the bath at night, when Dovakin approaches, they disappear and reappear as soon as the player steps aside. A friendly dog ​​wanders around the bathhouse.
  • There is a parapet around the house and a pier with a boat nearby, from the pier the Fox can dive if he wants.
  • In the location near the house, in the house itself, in the bathhouse and in all related rooms, their own background music sounds.
  • Workshop: forge, workbench, grindstone, etc.; located on the street behind the bath.
  • The house has a pantry for food storage, the entrance to it is under the stairs.
  • The house has a basement, the entrance to it is under the rug. Moreover, this is a basement, not a museum, so the atmosphere there is appropriate. In the basement there is a room with mannequins that can carry weapons, change pose, race and gender. They have a hidden armor related bonus/feature. You can learn more about this by reading the book, which is in the same basement. There is a hall with racks and display cases in which you can put weapons, as well as on racks. There is a place to store claw keys, they are hung on an imitation of locks on the wall. There are busts for holding masks. There is a hall with pedestals on which you can put stuffed dead enemies. How to make scarecrows, you can read in the book, which is in the same basement. When making all the effigies, you will receive a gift, very valuable, much better than Azura's Star: a stone that can take any number of any souls at the same time, while accumulating the energy of souls, which can be converted into filled stones at any time. So, by shooting a lot of crabs, you can get a filled Great Soul Stone. Empty stones are not required for this.
  • Below the basement there is an ore cave in which you can mine various ores. Each vein has its own floating respawn, but the maximum is 6 days (i.e. it can respawn immediately with a 20% chance, and every day the chance increases by 15%). There are useful artifacts in the mine, look for and use them.
  • There is a secret room in the house, and if it seems cheating, then you don’t have to go there. There is a mirror in the room with which you can change your appearance. There is a "Pollution of Memory": if a character enters it, he will "lose" his memory and forget all his skills (perks), the energy of which is returned in the form of points / points, and they can be distributed in a new way. The same applies to health/magic/strength. Also in the room there are bowls with the blood of a vampire and a werewolf, drinking from which, you can become infected with vampirism and lycanthropy. There is a bowl of holy water - a sip of this water will save the player from any diseases, including vampirism and lycanthropy, so be careful with this.

Quests

  • You can get acquainted with the Fox after the starting quest, but if someone does not want to do this, then just go to her house at the Half Moon Sawmill and take the Fox as a companion there. The quest itself is a player's dream, in which he has to go through several strange locations and find a way out of them, while staying alive (although this is only a dream, so the player will not be able to die there). The locations themselves are very atmospheric and unusual (not caves or forts). In order to start the quest, it is enough to go to bed on any bed, then everything will be clear. (Do not run through everything quickly, but look around carefully, there are useful things there.) The player’s weapons and magic are ineffective there and they are unlikely to be used, but the player will be given his new spells, and weapons can be found in locations. All enemies have their own characteristics, and everyone needs their own personal approach. If you can't find a way out or just don't know what to do, then open your inventory and magic, look at the added items and spells, think about how they can be applied - the solution will come by itself.
  • Hidden quest to learn the Gorgon Throw spell. It will start from the moment the Fox uses this spell for the first time, or when you yourself find the right cave. The quest is hidden, i.e. There will be no markers or diary entries. The fox herself will take you to the right cave when necessary. You can go through the location almost without a fight, of course, if you behave correctly, but if the fight does start, it will be very difficult at any level. Guardians (enemies) have their own characteristics and abilities, so you need to constantly move and monitor all enemies, find / figure out who and how to destroy, it is advisable to find the right battle algorithm - without this you are doomed. If you plan to start a fight, then stock up on long-range weapons (more arrows), you won’t win without this - some enemies are inaccessible to the sword. Also in the location there are a lot of interesting and useful things, look for them. There is a book with a new spell "Petrification" and a staff with a similar effect. Tip: do not use cheats to win, it will cost you dearly.
  • Added the possibility for a series of quests, which will probably still appear and will be released as additions to this mod.

Technical part

Requirements:

  • Skyrim 1.9.32
  • SKSE 1.06.16
  • FNIS 5.0.2 (if necessary).

Compatibility:

  • There should be no critical conflicts. Melissa uses almost nothing default. However, some mods that directly change the gameplay of the game may affect the operation of this mod. As well as mods that interact with NPCs, while ignoring checks and conditions, can affect this mod..

Installation:

  1. Download the archive and unzip it.
  2. Place the Melissa.esp and Melissa.bsa files in the Data folder of your game.
  3. If you are using FNIS, then place the Meshes folder in the Data folder and update via FNIS (whoever has it, the rest do not need it).
  4. For the mobility of Melissa's breasts and buttocks, place the SKSE folder in the Skyrim/Data folder.
  5. Launch Skyrim via default launch and check Melissa.esp.
  6. You need to launch the game itself through the SKSE launcher.

Removal:

  • Break up with Melissa and save.
  • Delete mod files.
  • If necessary, update via FNIS (whoever has it, the rest do not).

The Elder Scrolls V: Skyrim - Melissa


Game platform: TES V: Skyrim Legendary Edition
English title: Melissa
Russian name: Melissa
Current version: 1.1
Mod language: Russian
Russian voiceover: Sephraella
The size: 264 MB
Aleks Tirex, Petrovich.

Description


The modification adds a unique companion to your character in Skyrim. Melissa is strikingly different from other Dovakin's companions both in her behavior and in her abilities. Lisa - as friends call Melissa - is a rather young and mischievous red-haired girl, without "glamor and painted gloss." The new companion of your hero has a distinct personality, that is, the character stands out as well as it is possible in the game. The girl is sometimes capricious, sometimes touchy, occasionally she can “snort” at you, but mostly she is kind and cheerful. The fox is more of a friend than a "carrier of your things" or a "zealous fighter", and certainly not a "Barbie" for trying on outfits. You need to treat her accordingly (then there will be less "snorting" with insults). The girl will not recklessly rush into the thick of the battle and will not even get into a fight after Dovakin, but ... If they offend her personally, or the Dragonborn cannot cope with his opponent on his own, then do not expect mercy from her. And you should not consider such behavior as cowardice - the Fox will not do your work for you, but will always help if circumstances so require.
The character is fully voiced in Russian, body physics is supported (chest, etc.). "High heels" don't work.​


Important features of the modification:

  • Melissa uses her two autonomous bodies, DG TBBP and UNP TBBP. All clothes in fashion are "sharpened" for the body of DG. The body type is toggled in the settings, however, when fully nude, the body type will be DG, regardless of the settings.
  • The mod uses its own animation, so if you use mods with animation, then do not forget to update the game via FNIS after installing this plugin. Those who do not use FNIS do not need to do anything: the animation itself will be added automatically, and everything will work by itself.
  • The mod requires SKSE version 1.06.16 or later.
  • Actually, modifications of the add-on are not needed, but the plugin can use them, if any are installed. So? with the Dawnguard DLC installed, the Fox will be able to transform into a vampire lord.
  • Forced nudity is present in fashion. If someone, for religious, sanctimonious or other reasons, does not like this state of affairs, then do not undress the Fox and do not go to the bathhouse with her, since the body of the Fox is initially without clothes and it is her own. This means that if you have body models with clothes installed in the game, then Melissa's body will still be without clothes.
  • If you don't like some modes or features, then some of them can be disabled in the settings: Magic -> Talents -> Melissa's Settings.

More about fashion:

Cloth

  • The girl can wear her own clothes. When the weather changes, he changes into winter or summer sets. He takes off his hat indoors and puts it back on again outside.
  • Melissa can wear whatever clothes you give her. Having any number of clothes in her inventory doesn't matter, as the girl will only wear that last one (in both options). The fox can carry up to 32 items that the player gives her. Indoors, he will remove the hat or helmet added by the player in the same way as his own, and when going outside, he will put on these items again.
  • In the water, he changes into a swimsuit, and in cold water - in winter. When leaving the water, she will put on what she was wearing before entering the water. The fox can also teach you how to change clothes in the water, and then your character, when entering the water, will also automatically take off everything, including weapons, and put everything back on when leaving. Enabling or disabling this ability is carried out: Magic - Talents - Disabling dressing in the water.
  • At home, the Fox wears her home clothes (when not in the mode of following Dovahkiin). When he goes to bed, he changes into a nightgown.
  • If the player strips Melissa naked, then she will decide whether to dress herself after that or not. In this form, she can walk with Dovakin, but if she becomes ashamed (for example, people appear), then the Fox will dress herself without asking you. (Melissa, like a decent girl, blushes with shame and embarrassment.)

Escort Mode

  • normal mode: Melissa walks with Dovakin, stands still very little. If there is something nearby, then the girl takes it or uses it; otherwise - wanders around.
  • As far as possible, he walks light, tries not to carry weapons.
  • While hiking in Skyrim, he tries to walk next to the GG, and not behind.
  • Escort Mode: walks with the Dragonborn, but tries not to interfere with him. He knows how to overcome obstacles (pits, ravines, etc.), and if there are no navmeshes, then the Fox simply jumps over them. Can climb mountains after your character. Based on the foregoing, the Fox can be taken with you to difficult places and locations: most likely, she will not get lost. In the settings, you can turn off this mode, and then Melissa will jump only at your request. For greater realism, a jump error mode has been introduced, i.e. sometimes a girl will fall: she is a living person, not a robot.
  • Close tracking mode: invoked by the dialog. You need to ask the Fox to go nearby and keep up, while she can also jump after your Dovakin and will not be distracted by anything else. This is very convenient in particularly difficult places or locations. This mode works until the first fast movement or location change (through the door, etc.), - then you need to ask the Fox again, if necessary. This is done so as not to disturb Lisa's normal behavior for too long.
  • If your hero hid or crouched, then Melissa decides for herself whether she needs to do the same. It depends on various conditions, primarily on the location.
  • V stealth mode the girl tries, if possible, not to interfere with your movement. The girl will not delay the player's movement, and if the Fox is in front of him, she will constantly move forward a short distance, giving your character the opportunity to move. This is very convenient in narrow aisles: no need to push the Fox in the back and kick her in the ass so that she moves and gives you the opportunity to pass.
  • riding mode: if Dovakin perched on a saddle, then the Fox will call on his horse to ride with you. She's not a fool to run after you on her own! In this mode, you cannot save (disabled), and there is no fast travel (disabled). It is known that the features of the Skyrim engine do not make it possible to mount a horse anywhere, so sometimes the Fox still has to look like a fool: she can ignore her horse and continue to walk.

Combat mode

  • Melissa has four levels of activity in combat. Default: like a regular companion (she rushes into battle and does the same as regular companions. And three personal modes: low, medium and high activity (medium activity by default).
  • In these modes, the Fox does not attack herself and always gives your hero the opportunity to deal with enemies on his own. The girl enters the battle only when Dovakin himself cannot defeat the enemy. However, if the enemy gets too close to the girl, then most likely she will attack the enemy.
    The fox herself decides when to join the battle and when to leave it. She will not fight instead of the Dragonborn, as other companions usually do: the girl only helps you, and in case of increased danger, she protects you.
  • During the fight, Melissa is able to heal your character if his health is greatly reduced. It can also heal Dovakin's companions. The player's health level for healing depends on the Fox's activity level you set.
  • Melissa is able to determine the weaknesses of the enemy and applies the appropriate weapon or magic to them. So, she hits Dwemer machines with weapons, vampires with fire, fire atronachs with cold, etc. As you can see, the girl uses a very extensive arsenal, preferring to use the most effective means against each specific opponent. Melissa's knockback and knockback spells work on all NPCs, even Dwemer machines and giants; dragons are an exception.
  • The Fox has her own spells in her arsenal, with which she can hit both individual opponents and their groups. In the event of an unequal battle for Dovakin or the Fox, i.e. when there are a lot of enemies, the girl will start to “hit the area”, however, without using the spells of the school of destruction, so as not to deprive you of the opportunity to cope with the adversary yourself.
  • Melissa skillfully uses weapons against magicians. It is known that they are agile opponents, and do not let them get close to them, so the battle with them can drag on for a long time. The fox "pulls" the magician towards him and inflicts a fatal blow.
  • Melissa has the Gorgon Throw spell in her arsenal. If the enemy has equipped and picked up weapons other than small arms, then when this spell is cast on the victim, the latter turns to stone for a couple of seconds, and the Fox instantly rushes at the immobilized enemy and hits with great force. If the girl did not miss (and this happens), then the victim will be knocked down or killed. The Fox can teach this technique to your character too - through a quest that will start after the first use of the spell by the Fox, or if you yourself find the right cave.
  • Melissa has a short conversation with dragons: she immediately enters into battle and does not stop until the unfortunate creature dies.
  • In combat, the Fox prefers magic and dual wielding, but can use any other weapon.
  • If Melissa did not enter the battle, then she tries to step aside so as not to interfere with you showing yourself as a real hero.
  • The girl knows how to "shoot the sentry", i.e. in stealth mode, at your request, she can quietly sneak up on the victim (spell) intended by the player and stab her. However, she will do this only with the “two-legged”, i.e. with humans, falmer, draugr and skeletons. At the same time, the girl herself always remains unnoticed. However, there are options in which Melissa will not be able to "remove the sentry": either the enemy will notice the slow Dovakin, or the Fox will not be able to get to the victim.
  • In case of serious danger, if during the battle there are many enemies around (more than 3) or the player’s health is low, then you can “ask” for protection from the Fox. If the Fox is not busy casting special spells, then it is enough to activate it (perhaps several times in a row), and it will create a protective field for 40-45 seconds, in which the player will be invulnerable, and the regeneration of health and magic will greatly increase. This field will knock the enemy out of melee range. However, at the same time, the Fox herself will be busy only maintaining this field and will not be able to participate in the battle. If there are few enemies, but there is still not enough strength to defeat them, then you can “beg” the Fox to create such a field, and if she wants, she will create the field. This field also affects Lydia if she is nearby.
  • At the end of the battle, if you cleared the location, then Melissa will try to get you out of it. You can follow the girl, or you can, on the contrary, lead her along.

Special Modes

  • Melissa can take on the form (werewolf, vampire, vampire lord) that the player is in. This feature can be disabled in the settings.
  • If your Dovakin turned into a werewolf or a vampire lord (while the Dawnguard DLC is optional, the mod works without it), then the Fox will turn into the same creature.
  • In werewolf mode, the girl will feed on the dead, regardless of whether your character does it or not. In the guise of a werewolf, the Fox remains as long as you yourself remain a werewolf. Characteristically, the girl at the same time behaves like an "animal", i.e. she attacks first, and she doesn’t care about GG.
  • Melissa is also in vampire lord mode as long as Dovahkiin is a vampire lord. The behavior of the girl at the same time practically does not differ from that in the usual mode: she does not attack herself, she decides when and how to start the fight.
  • If the player has become a vampire, then the Fox will also be a vampire. Similarly, your character is subject to stages of vampirism, which is also reflected in her appearance. It should be noted that Melissa has her own stages, and does not depend on the stages of your character.
  • In vampire form, the Fox can drink the blood of sleeping people if the player does so themselves. Then your companion, like you, is removed from the stage of vampirism, and the girl takes on an almost normal appearance (except for the eyes). After biting a sleeping person, Lisa's face will be covered with traces of blood for about 15 seconds, then she will return to normal.
  • The general behavior of the Vampire Fox is no different from her normal behavior.

household skills

  • Melissa can build a simple fire, she can make a fire and cook food on it. If there is any default bonfire nearby, then the Fox will not build another one next to it.
  • If the girl does not have firewood with her (3 logs), then she will look in the area for either a cutting block, or a firewood well, or suitable trees. If he finds firewood, he will bring them, and if only trees, he will chop firewood (he will chop these trees). From this firewood, the Fox will make a fire. At these fires, she can warm herself or just sit.
  • Bonfires disappear if you move far away from them, and while they are “burning”, the Fox will not kindle new ones.
  • During the inactivity of the player, the Fox can do useful things: forging, mining, chopping firewood, etc., if there are appropriate objects nearby. At the same time, her work will be very fruitful, for example, when working on a grindstone, the Fox actually sharpens (improves) weapons from her inventory, when, say, when working on a workbench, she improves armor, when mining ore, she extracts ore, which she can then melt into ingots at the smelter, etc. Naturally, the possibility / chance of successful work depends on the time of using the object and on luck.
  • Melissa can play the flute: she has 14 melodies in her repertoire. What exactly to play, she chooses herself.
  • Once a day, you can ask Lisa to take things home (to her home). She will give you a bag in which you can put things to send home. Naturally, she will not be able to carry a lot (weight is a maximum of 250 units). After that, she will return to you.
  • You can also send her to the store to sell unnecessary things if you are with her near her house or Riverwood. The mechanism is the same as with sending things home. At the same time, the Fox, like a real woman, can buy something for herself with the proceeds. As a rule, these are either exclusive weapons or clothes that cannot be found in the game in the "free sale".
  • The fox can act as your character's trainer. Teaches destruction, archery, and one-handed weapons, all master-level skills. The price and principle of training are standard.

Behavioral features

  • « Shopaholism» - an addiction to shopping. If you go to a clothing store with Lisa, she will drop everything and start trying on all the outfits in a row, while she can no longer be stopped until you leave the store.
  • « Musophobia"- fear of mice (malicious rats). At the sight of a mouse, the Fox loses self-control, begins to panic and hysteria. At the same time, there is no longer any talk of any battle: as long as at least one mouse is running around in the area (the Fox is so terrified that she turns pale). Even when riding a horse, the Fox gets off it and panics. In the guise of a werewolf and a vampire lord, of course, this is not the case, because at that moment it is no longer a Fox, but a monster.
  • « Touchiness"- if Melissa is hit several times outside of combat, she will be offended and go home. At the same time, it can no longer be stopped until she is at home.
  • « Jealousy"- The Fox painfully reacts to Dovakin's conversations with individuals of the opposite sex. The girl will either say this to your face, or to the face of your interlocutor. If the latter starts to be rude in response, then the Fox will immediately knock him out: she does not like boors.
  • « talkativeness- likes to comment both on new places and other people, such as guards and children. He also constantly tries to chat with Dovakin about everything that happens. In the settings you can set the level of this talkativeness.
  • « Doesn't like bards"- if the bard plays the flute with her, the Fox will ask him to shut up and start playing herself; if the bard plays other instruments, then the Fox will simply ask him to shut up (which he will definitely do); but if the bard sings, then the Fox will definitely shut him up in a rude form in the form of a knockout, and the bard’s desire to sing, of course, will immediately disappear.
  • « Doesn't like stealing"- if the Fox noticed how you steal, then she will be unhappy with this, and with repeated (several times) thefts, she will be offended and leave. She also dislikes killing innocents and pickpocketing, and if she notices this, she can also leave. Everything will depend on her mood.
  • « Sociability"- Melissa has her own house in the Half Moon Sawmill, where your Dovakin can also live, but she can live in any player's house if she is told: "this is our house, and we will live here." Prerequisite: this is only possible in the player's home, both by default and from any mod, if the mod is done correctly. The girl will not live in caves and sheds. If you come home with the Fox (in her or your own) at night, then the Fox will go to sleep; if you come during the day, then she will not wander after you, but will go about her business. When your character leaves the house, Melissa herself will drop all her business and follow you - of course, if she is in companion mode.
  • « Marauding» - Melissa checks the contents of the pockets of corpses for valuables: money, lock picks, potions, jewelry, etc. (does not take armor and weapons, otherwise the inventory will instantly overflow). Everything he finds he takes.
  • « bear cub"- if the player tried to open the lock (only not the level "need a key"), and nothing happened, then the girl will come up and open this lock herself. Of course, if she has at least one master key. She will refuse to break locks in residential buildings and cities.
  • If you decide to go to bed, then the Fox will lie down in your bed and will sleep with you, of course, if this is not a cave or other inappropriate or dangerous place.
  • « Hunger- The fox, like a normal living person, needs food. She must eat from time to time, but she does not eat anything raw and raw, she needs soup or roast, i.e. what needs to be cooked. A girl can cook herself, but you can also cook and give her something. She herself cooks only soups and fondue, she does not like to cook roasts. After dinner, for the first 12 hours, she is full, then she will sometimes complain, then insistently demand, and, finally, she will simply be offended and go home - if you don’t eat during this time (she will leave after about three days of a hunger strike). Eat, cook, she will remind herself. The Fox cooks in a pot on a fire and therefore does it on the street, but if she finds a pot or a skewer in the house (any), she will start asking you for food if she doesn’t have her own. We must not forget that you need a fire for cooking, and firewood for a fire, so either stock up on them in advance, or go to the nearest forest, the Fox will chop wood herself if there are suitable and affordable trees. Also, do not forget about the products, because food must be prepared from something. Cooking recipes are in books that are scattered in different rooms. Naturally, the Fox will not be very annoying with complaints of hunger, so you also need to follow it yourself. In addition, she will not complain at the wrong time, when you have no time. The system is quite non-linear, and the player himself does not stand in one place, so a lot can happen unexpectedly and at different times. This mode can be turned off in the settings: Magic - Talents - Melissa's Settings.
  • « Intolerance towards rivals and competitors"- if the Fox detects the presence of another companion, he will immediately go home. The girl will not live in a harem, and it is extremely difficult to force her to share Dovakin's attention with someone. The exceptions are Lydia and Serana: Melissa gets along well with them and can walk together. (Perhaps one of the mod companions will be able to please Lisa, but she definitely does not like the default ones.)
  • « moral character- Melissa, although without any complexes, but at the same time is not dissolute, so sex fashion should not be used on her. They will not work correctly, and in most cases the game itself will turn off.

Features and Extras

  • In follow mode, it is possible to customize Melissa's parameters: body type, height, activity, talkativeness, jumping, disguise, picking locks, riding, eating, etc. If the Fox is lost for some reason, you can “reset” its parameters in the settings, and it will appear in front of the player.
  • There is a boat near Melissa's house where you can ride on the lake. You can also ride both the Fox and Lydia: if they are next to the player, they themselves will jump into the boat. Boat control is the same as your character: W S A D, get out of the boat - Q or Tab or ~, if necessary, positioning the GG along the course of travel - "space". The boat can be left anywhere, she will return to the pier to the house. There is an instruction on the pier, and it is also in the house and in the basement. (There is a flaw - the boat does not "see" obstacles, it can pass through stones and the shore, so the player himself must watch where he directs the boat.)
  • Melissa has her own house near the Half Moon Sawmill. A cat (a real cat, not a miniature sabertooth), a spider and a few cockroaches (for realism) also live in her house. For a more intimate setting, you can dim the light, the switch is located in the dining room.
    You can take the spider with you and release it anywhere; then you will be transported into his body and it will be possible to “slide” where you need. At the same time, you will see everything through his eyes, without fear that enemies will notice you. The spider can overcome almost any obstacles, because it can jump (if desired, it can even climb a Christmas tree).
  • Near the house lives and is guarded by the hand dragon Anumiks. This is a very formidable dragon in battle, but his thu'um does not harm Dovakin, the Fox and their friends. You can offer him your friendship, and then at any time you can call him for help, of course, in the open world. The dragon is able to destroy any enemy, even a bandit, even his fellow blood. However, Anumiks is a dragon, and therefore he can look for himself "with whom to fight." The innocent are not touched.
  • There are many useful things in the house: your own altar (not default); trash bin (all items that fall into it are disposed of without a trace); heterosexual mannequins with the ability to change race and animation; a strange container (when an item is added to it, the contents are periodically updated: adding / removing items, adding new arbitrary items, improving weapons and armor ... but all the contents can disappear just as suddenly); periodically replenished cabinet with alchemical ingredients; other necessary things/objects for the player.
  • When entering the house, the weapons of the GG and the Fox are removed, and when leaving it, Dovakin automatically puts on the previously removed one (if he didn’t put on anything at home). There is a switch for this mode near the front door.
  • There is a bathhouse near the house. There you can bask on the shelf, then your character will receive the Rest bonus. When entering the steam room, the characters undress themselves, and when leaving the bathhouse, they dress themselves. The player also puts on what he was wearing before entering the bathhouse.
  • There is a "Music Box" in the bathhouse, and the Fox, like an ordinary girl, begins to dance at the sound of a melody.
  • Ghosts walk around the bath at night, when Dovakin approaches, they disappear and reappear as soon as the player steps aside. A friendly dog ​​wanders around the bathhouse.
  • There is a parapet around the house and a pier with a boat nearby, from the pier the Fox can dive if he wants.
  • In the location near the house, in the house itself, in the bathhouse and in all related rooms, their own background music sounds.
  • Workshop: forge, workbench, grindstone, etc.; located on the street behind the bath.
  • The house has a pantry for food storage, the entrance to it is under the stairs.
  • The house has a basement, the entrance to it is under the rug. Moreover, this is a basement, not a museum, so the atmosphere there is appropriate. In the basement there is a room with mannequins that can carry weapons, change pose, race and gender. They have a hidden armor related bonus/feature. You can learn more about this by reading the book, which is in the same basement. There is a hall with racks and display cases in which you can put weapons, as well as on racks. There is a place to store claw keys, they are hung on an imitation of locks on the wall. There are busts for holding masks. There is a hall with pedestals on which you can put stuffed dead enemies. How to make scarecrows, you can read in the book, which is in the same basement. When making all the effigies, you will receive a gift, very valuable, much better than Azura's Star: a stone that can take any number of any souls at the same time, while accumulating the energy of souls, which can be converted into filled stones at any time. So, by shooting a lot of crabs, you can get a filled Great Soul Stone. Empty stones are not required for this.
  • Below the basement there is an ore cave in which you can mine various ores. Each vein has its own floating respawn, but the maximum is 6 days (i.e. it can respawn immediately with a 20% chance, and every day the chance increases by 15%). There are useful artifacts in the mine, look for and use them.
  • There is a secret room in the house, and if it seems cheating, then you don’t have to go there. There is a mirror in the room with which you can change your appearance. There is a "Pollution of Memory": if a character enters it, he will "lose" his memory and forget all his skills (perks), the energy of which is returned in the form of points / points, and they can be distributed in a new way. The same applies to health/magic/strength. Also in the room there are bowls with the blood of a vampire and a werewolf, drinking from which, you can become infected with vampirism and lycanthropy. There is a bowl of holy water - a sip of this water will save the player from any diseases, including vampirism and lycanthropy, so be careful with this.

Quests

  • You can get acquainted with the Fox after the starting quest, but if someone does not want to do this, then just go to her house at the Half Moon Sawmill and take the Fox as a companion there. The quest itself is a player's dream, in which he has to go through several strange locations and find a way out of them, while staying alive (although this is only a dream, so the player will not be able to die there). The locations themselves are very atmospheric and unusual (not caves or forts). In order to start the quest, it is enough to go to bed on any bed, then everything will be clear. (Do not run through everything quickly, but look around carefully, there are useful things there.) The player’s weapons and magic are ineffective there and they are unlikely to be used, but the player will be given his new spells, and weapons can be found in locations. All enemies have their own characteristics, and everyone needs their own personal approach. If you can't find a way out or just don't know what to do, then open your inventory and magic, look at the added items and spells, think about how they can be applied - the solution will come by itself.
  • Hidden quest to learn the Gorgon Throw spell. It will start from the moment the Fox uses this spell for the first time, or when you yourself find the right cave. The quest is hidden, i.e. There will be no markers or diary entries. The fox herself will take you to the right cave when necessary. You can go through the location almost without a fight, of course, if you behave correctly, but if the fight does start, it will be very difficult at any level. Guardians (enemies) have their own characteristics and abilities, so you need to constantly move and monitor all enemies, find / figure out who and how to destroy, it is advisable to find the right battle algorithm - without this you are doomed. If you plan to start a fight, then stock up on long-range weapons (more arrows), you won’t win without this - some enemies are inaccessible to the sword. Also in the location there are a lot of interesting and useful things, look for them. There is a book with a new spell "Petrification" and a staff with a similar effect. Tip: do not use cheats to win, it will cost you dearly.
  • Added the possibility for a series of quests, which will probably still appear and will be released as additions to this mod.

Technical part

Requirements:

  • Skyrim 1.9.32
  • SKSE 1.06.16
  • FNIS 5.0.2 (if necessary).

Compatibility:

  • There should be no critical conflicts. Melissa uses almost nothing default. However, some mods that directly change the gameplay of the game may affect the operation of this mod. As well as mods that interact with NPCs, while ignoring checks and conditions, can affect this mod..

Installation:

  1. Download the archive and unzip it.
  2. Place the Melissa.esp and Melissa.bsa files in the Data folder of your game.
  3. If you are using FNIS, then place the Meshes folder in the Data folder and update via FNIS (whoever has it, the rest do not need it).
  4. For the mobility of Melissa's breasts and buttocks, place the SKSE folder in the Skyrim/Data folder.
  5. Launch Skyrim via default launch and check Melissa.esp.
  6. You need to launch the game itself through the SKSE launcher.

Removal:

  • Break up with Melissa and save.
  • Delete mod files.
  • If necessary, update via FNIS (whoever has it, the rest do not).

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